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Platform/GFX/Quantum Render

311 bytes added, 00:56, 27 September 2018
Vital stats: priority defs
<li>Blocking Nightly : {{bug|1386665}}: https://mzl.la/2wlbV2s </li>
<li>Blocking Beta: P1s on {{bug|1386669}} https://mzl.la/2LA1Ljm </li>
<li>Blocking Release- looking for owners now: P2s on {{bug|1386669}} https://mzl.la/2CnYS5F </li><li>Blocking Release - will get moved to P2 when existing P2s are fixed : P3s on {{bug|1386669}} https://mzl.la/2wLNsmn </li><li>Need a priority call if they block: P3s P4s on {{bug|1386669}}: https://mzl.la/2wLNsmn 2QWWLsO </li>
</ul>
General prioritization metric for our stage-wr-trains bug ({{bug|1386669}}) is:
</ul>
</li>
<li>P2& P3: block "riding into release"
<ul>
<li>not blocking other developers or solid use of the feature, but it shows a regression or correctness problem that we can't ship with.
<li>We can ride into beta with these, but they need to be fixed before we ride-to-release
<li>P2s should be the list developers look at to find their next WR bug
<li>If there are no currently unassigned P2 bugs, ping mreavy in #gfx on irc
</ul>
</li>
<li>P3P4: needs a call to determine if they should block MVP (bugs here will graduate we are typically waiting on info to P2 or move to Nextmake a decision)
</ul>
Meta bugs for follow-on work:
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