TPEPlatform/2014-04-03: Difference between revisions

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==Media==
==Media==
*{{Bug|912627}} - Intermittent media/test/crashtests/459439-1.html on linux{32,64} /rlin
** landed
*{{Bug|988884}} - Media Encoderthreads are not ended by the end of xpcom-shutdown-threads /rlin
** thread leaking issue. We should cancel the thread if object receive the xpcom shutdown event.
** Landed


==Platform==
==Platform==

Revision as of 03:13, 3 April 2014

Media

  • bug 912627 - Intermittent media/test/crashtests/459439-1.html on linux{32,64} /rlin
    • landed
  • bug 988884 - Media Encoderthreads are not ended by the end of xpcom-shutdown-threads /rlin
    • thread leaking issue. We should cancel the thread if object receive the xpcom shutdown event.
    • Landed

Platform

  • Camera Panorama Prototype / CTai
    • OOA/OOD
      • Figure out how to write EGL/OGL program in Gecko. Try to add the support of OGL/EGL binding into GonkNativeWindow.

Graphics

  • bug 975346 - [LayerScope] LayerScope is not work while HWC is chosen / boris
    • OOA/OOD
      • Trace code, the rendering path from LayerManagerComposite and the switch condition between Hardware Composite and OGL Composite.
      • Enable Hardware Composite on unagi, and then trace related code
      • Try Layerscope add-on and Layer Dump
  • bug 814524 - Make WebGLContext::TexImage2D avoid readback for video elements / chiajung
    • WIP
      • optimize and recognize the performance for B2G devices
  • bug 880114 - Enhance render video-to-SkiaGL performance by GPU-based color space conversion / chiajung
    • WIP
      • Tested something, but failed
      • Trying to make it render into skiaGL's context directly, which deliver better performance and cost lower memory and in fact need not cache anything. Its harder than the convert to texture than wrap to SkBitmap way, since it need handle matrix, blending, GLContext things that would need a lot of experiment.

Study