Platform/GFX/2009-Jul-27: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
| (5 intermediate revisions by 3 users not shown) | |||
| Line 13: | Line 13: | ||
* Joe | * Joe | ||
** Last week: | ** Last week: | ||
*** Checked in {{bug|753}} | |||
*** Discussions with Damon about goals, reasons, etc behind OpenGL backend | |||
*** Might be looped into a Fennec/Electrolysis project - still TBD | |||
*** Some small work on OpenGL backend - less than expected for the trip, but the trip was very useful for the above reasons | |||
** This week: | ** This week: | ||
*** Continue work on OpenGL backend, might get pulled off for Electrolysis/Fennec. | |||
* Jeff | * Jeff | ||
| Line 22: | Line 27: | ||
*** more stroke-to-path work | *** more stroke-to-path work | ||
**** I hope to get something reviewable by the end of the week. | **** I hope to get something reviewable by the end of the week. | ||
*** jpeg sse dct review | |||
*** event profiling (please fix Bug [https://bugzilla.mozilla.org/show_bug.cgi?id=502693 502693]) | |||
*** more image scaling cleanup | |||
* John | * John | ||
| Line 36: | Line 44: | ||
* Bobby - {{bug|435296}} (decode-on-draw) | * Bobby - {{bug|435296}} (decode-on-draw) | ||
** Last week: | ** Last week: | ||
*** timer-based progressive decoding and optimizations | |||
*** got border-image (and larry!) working | |||
*** error handling / robustness | |||
*** hand-rolled PNG header decoder | |||
*** lots and lots of other fixes (see the bug for details) | |||
** This week: | ** This week: | ||
*** Canvas Issues | |||
*** Test Failures | |||
*** Flickering | |||
*** multipart/x-mixed-replace | |||
*** image cache fixes | |||
*** figure out users/assumptions for methods like GetCurrentFrameIsOpaque et al | |||
*** XBM! | |||
* Jim | * Jim | ||
Latest revision as of 21:47, 27 July 2009
- x217
General
Should we do a separate Windows section in the development meeting, like OS X does? If so, who wants to lead that?
Status Updates
- Joe
- Last week:
- Checked in bug 753
- Discussions with Damon about goals, reasons, etc behind OpenGL backend
- Might be looped into a Fennec/Electrolysis project - still TBD
- Some small work on OpenGL backend - less than expected for the trip, but the trip was very useful for the above reasons
- This week:
- Continue work on OpenGL backend, might get pulled off for Electrolysis/Fennec.
- Last week:
- Jeff
- Last week:
- rough stroke-to-path implementation done
- afaik it's feature complete except for handling degeneracies
- rough stroke-to-path implementation done
- This week:
- more stroke-to-path work
- I hope to get something reviewable by the end of the week.
- jpeg sse dct review
- event profiling (please fix Bug 502693)
- more image scaling cleanup
- more stroke-to-path work
- Last week:
- John
- Last week:
- Landed bugs 499621 and 496573 on trunk, waiting for 1.9.1.x approval
- Investigated reftest timeout problem bug 493976
- Spent time analyzing webfont proposals
- This week:
- Finish work on patch to enable ClearType for downloadable fonts bug 504698
- Testing Ascender EOT-Lite tools
- Start work on unicode-range support bug 475891
- Clear out review queue
- Last week:
- Bobby - bug 435296 (decode-on-draw)
- Last week:
- timer-based progressive decoding and optimizations
- got border-image (and larry!) working
- error handling / robustness
- hand-rolled PNG header decoder
- lots and lots of other fixes (see the bug for details)
- This week:
- Canvas Issues
- Test Failures
- Flickering
- multipart/x-mixed-replace
- image cache fixes
- figure out users/assumptions for methods like GetCurrentFrameIsOpaque et al
- XBM!
- Last week:
- Jim
- Last Week:
- This Week
- Rob
- Last week:
- Posted the Aero Peek frontend for review
- Found the cause of the last small polish bug for aero peek frontend
- Tackled (the last?) known Aero Glass bugs
- Filed bug on getting Windows 7 SDK installed on build machines
- This week:
- Update aero peek patch to work with the RC sdk
- Check how it plays with the non-default taskbar configuration
- Push on Build to get the SDK update rolled out
- Figure out the right fix for the focus issues with restoring minimized windows via the previews.
- Last week: