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== Project Updates == | == Project Updates == | ||
* GFX | * GFX | ||
** John: | |||
*** published font feature support in [http://dev.w3.org/csswg/css3-fonts/ CSS3 Fonts spec] | |||
** Jeff: | |||
*** Cairo update still ongoing. ETA end-of-week. More info from Jeff on dependencies, requirements: | |||
**** '''TBD - jeff fill in here''' | |||
* Hardware Acceleration | * Hardware Acceleration | ||
** Bas: | |||
*** Direct2D work landed, some serious bugs still, sorting those out! | |||
*** Layers D3D backend progressing on schedule. | |||
* Electrolysis | * Electrolysis | ||
** Joe | ** Joe | ||
*** I'm dependent on Chris Jones for some shared memory work to make X shared memory work. | *** Did a bunch of heads-down work with the Mobile folk during the work week. Have a couple of things still to sort out: | ||
*** I have to fix a bug in drawing sub-tiles with shared memory canvases. | **** I'm dependent on Chris Jones for some shared memory work to make X shared memory work. | ||
**** I have to fix a bug in drawing sub-tiles with shared memory canvases. | |||
* OOPP | * OOPP | ||
** Jim | |||
*** {{bug|547142}} - (fixed) hulu activate window hang. | |||
*** {{bug|547353}} - (fixed) implemented a simple quirks mode for the child process, fixed silverlight mouse cursor position bug. | |||
*** {{bug|539330}} - (active) started looking at set cursor issues with windowless controls. | |||
*** One worry: top crashes related to exiting full screen after video finishes playing & other topcrashes related to OOPP - are they getting enough traction? | |||
** Benoit | |||
*** Core Animation is working with CARenderer! | |||
*** We're working out perf and animation issues. Just got it working now. | |||
*** Don't expect perf miracles until we can draw directly into OpenGL, which won't happen until we have an OpenGL layers implementation. | |||
== Status Updates == | == Status Updates == | ||
| Line 56: | Line 74: | ||
*Bas | *Bas | ||
** Last week: | ** Last week: | ||
*** Platform workweek | |||
*** Landed D2D! | |||
*** Bugfixing D2D | |||
*** Some D3D Layers work | |||
** This week: | ** This week: | ||
*** D3D Layers Work - post working patch end of week | |||
*** D2D/DW bugfixing | |||
*Rob | *Rob | ||
**Last | **Last few weeks: | ||
*** Fixed (or reviewed fixes for) a number of major aero peek "blockers" and polish bugs | |||
**This week: | **This week: | ||
*** Draft plea to m.d.usability to eliminate modal dialogs since they interact "poorly" with aero peek. | |||
*Ben | *Ben | ||
** Last week: | ** Last week: | ||
*** NPAPI CoreAnimationDrawingModel working with CARenderer. | |||
*** Some code to parse the mAB CLUT for qcms. | |||
** This week: | ** This week: | ||
*** Work on CoreAnimation refresh, resizing and printing. | |||
Latest revision as of 23:34, 1 March 2010
- Every Monday at 2:30 PM Pacific/5:30 PM Eastern/22:30 UTC
- +1 650 903 0800 x92 Conf# 217
- +1 416 848 3114 x92 Conf# 217
- +1 800 707 2533 (pin 369) Conf# 217 (toll free, Skype)
Project Updates
- GFX
- John:
- published font feature support in CSS3 Fonts spec
- Jeff:
- Cairo update still ongoing. ETA end-of-week. More info from Jeff on dependencies, requirements:
- TBD - jeff fill in here
- Cairo update still ongoing. ETA end-of-week. More info from Jeff on dependencies, requirements:
- John:
- Hardware Acceleration
- Bas:
- Direct2D work landed, some serious bugs still, sorting those out!
- Layers D3D backend progressing on schedule.
- Bas:
- Electrolysis
- Joe
- Did a bunch of heads-down work with the Mobile folk during the work week. Have a couple of things still to sort out:
- I'm dependent on Chris Jones for some shared memory work to make X shared memory work.
- I have to fix a bug in drawing sub-tiles with shared memory canvases.
- Did a bunch of heads-down work with the Mobile folk during the work week. Have a couple of things still to sort out:
- Joe
- OOPP
- Jim
- bug 547142 - (fixed) hulu activate window hang.
- bug 547353 - (fixed) implemented a simple quirks mode for the child process, fixed silverlight mouse cursor position bug.
- bug 539330 - (active) started looking at set cursor issues with windowless controls.
- One worry: top crashes related to exiting full screen after video finishes playing & other topcrashes related to OOPP - are they getting enough traction?
- Benoit
- Core Animation is working with CARenderer!
- We're working out perf and animation issues. Just got it working now.
- Don't expect perf miracles until we can draw directly into OpenGL, which won't happen until we have an OpenGL layers implementation.
- Jim
Status Updates
- Joe
- Last week:
- Platform work week.
- Spent most of the week working with dougt and stechz getting mobile electrolysis with shared memory working acceptably well for a demo. (The demo went well!)
- This week:
- Finish up the work I know I need for shmem fennec:
- Xshm support - needs ipdl/e10s work from cjones
- Fix a bug in rendering subimages in tiles.
- Finish up the work I know I need for shmem fennec:
- Last week:
- Jeff
- Last week:
- Got closer to get the cairo merge ready, but was slogged down by try server brokeness
- This week:
- Reviews, cairo merging, d2d bug tracking
- Last week:
- Bobby
- Last week:
- This week:
- John
- Last Week:
- published font feature support in CSS3 Fonts spec
- DirectWrite bugs
- This Week:
- review jkew's gfxFontGroup reworking
- start on CSS parser changes for font feature support
- Last Week:
- Jim
- Last week:
- bug 547142 - hulu activate window hang.
- bug 547353 - implemented a simple quirks mode for the child process, fixed silverlight mouse cursor position bug.
- bug 539330 - started looking at set cursor issues with windowless controls.
- This week:
- bug 539330 - finish up set cursor fix.
- There's another video fullscreen hang problem I'm looking at, in combination with a set of top crashes related to exiting full screen after video finishes playing.
- Last week:
- Bas
- Last week:
- Platform workweek
- Landed D2D!
- Bugfixing D2D
- Some D3D Layers work
- This week:
- D3D Layers Work - post working patch end of week
- D2D/DW bugfixing
- Last week:
- Rob
- Last few weeks:
- Fixed (or reviewed fixes for) a number of major aero peek "blockers" and polish bugs
- This week:
- Draft plea to m.d.usability to eliminate modal dialogs since they interact "poorly" with aero peek.
- Last few weeks:
- Ben
- Last week:
- NPAPI CoreAnimationDrawingModel working with CARenderer.
- Some code to parse the mAB CLUT for qcms.
- This week:
- Work on CoreAnimation refresh, resizing and printing.
- Last week: