Platform/GFX/2010-Apr-12: Difference between revisions

< Platform‎ | GFX
 
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__TOC__
__TOC__
== General ==
* [https://bugzilla.mozilla.org/buglist.cgi?quicksearch=comp:gfx,graphics,image,widget%20%5Bsg:crit Critical security bugs]
* [https://bugzilla.mozilla.org/buglist.cgi?quicksearch=ALL%20comp:gfx,graphics,image,widget%20blocking1.9.3%3A%22%3F%22 Blocker triage]
* [https://bugzilla.mozilla.org/buglist.cgi?quicksearch=comp:gfx,graphics,image,widget%20blocking1.9.3%3A%22%2B%22 10 open blockers]
== Project Updates ==
== Project Updates ==
* GFX
* GFX
** Jeff's kampf is continuing.
* Hardware Acceleration
* Hardware Acceleration
** D2D continues to get faster.
* Electrolysis
* Electrolysis
** Fennec with SysV shared memory is running!
* OOPP
* OOPP
** [Mac] Fixes to Core Graphics, added Core Animation support (all under review) {{bug|557534}} {{bug|555281}} {{bug|556052}}
** [Mac] Fixes to Core Graphics, added Core Animation support (all under review) {{bug|557534}} {{bug|555281}} {{bug|556052}}
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*Joe  
*Joe  
**Last week:
**Last week:
*** Went to Boston for a Processing.js get-together and hackfest.
**** Their main pain points are that some of the constructs they're using don't trace, and that a lot of the time they want to draw pixels, which they do by drawing pixel-sized boxes.
*** Fixed the SysV shm bugs we were seeing. Working on getting a build up on a device to test perf.
**This week:
**This week:
*** Fix other fennelectrolysis bugs in shm drawing.


*Jeff
*Jeff
**Last week:
**Last week:
*** Tried to land the cairo update twice:
**** First time it bounced due to tests that weren't run on try
**** Second time it passed all the tests but lots of stuff was still broken
***** some animated gifs on OS X
****** have a fix and a test
***** native clipping on windows
****** have a test, know what's wrong but no fix
***** GC clipping on linux
****** have the broken changeset and an idea but no idea how to fix it
***** tscroll regressions
****** no idea
*** also went to boston
**This week:
**This week:
*** land cairo update


* John
* John
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*Bas  
*Bas  
**Last week:
** Last week:
**This week:
*** Diagnosed & fixed several D2D bugs
*** Some initial OGL Layers on Linux investigation
** This week:
*** More diagnosing & fixing of D2D bugs
*** Hopefully progress on OGL layers on linux


*Ben  
*Ben  

Latest revision as of 21:56, 12 April 2010

index

  • Every Monday at 2:30 PM Pacific/5:30 PM Eastern/21:30 UTC
  • +1 650 903 0800 x92 Conf# 217
  • +1 416 848 3114 x92 Conf# 217
  • +1 800 707 2533 (pin 369) Conf# 217 (toll free, Skype)

General

Project Updates

  • GFX
    • Jeff's kampf is continuing.
  • Hardware Acceleration
    • D2D continues to get faster.
  • Electrolysis
    • Fennec with SysV shared memory is running!
  • OOPP

Status Updates

  • Joe
    • Last week:
      • Went to Boston for a Processing.js get-together and hackfest.
        • Their main pain points are that some of the constructs they're using don't trace, and that a lot of the time they want to draw pixels, which they do by drawing pixel-sized boxes.
      • Fixed the SysV shm bugs we were seeing. Working on getting a build up on a device to test perf.
    • This week:
      • Fix other fennelectrolysis bugs in shm drawing.
  • Jeff
    • Last week:
      • Tried to land the cairo update twice:
        • First time it bounced due to tests that weren't run on try
        • Second time it passed all the tests but lots of stuff was still broken
          • some animated gifs on OS X
            • have a fix and a test
          • native clipping on windows
            • have a test, know what's wrong but no fix
          • GC clipping on linux
            • have the broken changeset and an idea but no idea how to fix it
          • tscroll regressions
            • no idea
      • also went to boston
    • This week:
      • land cairo update
  • John
    • Last week:
    • This week:
  • Bas
    • Last week:
      • Diagnosed & fixed several D2D bugs
      • Some initial OGL Layers on Linux investigation
    • This week:
      • More diagnosing & fixing of D2D bugs
      • Hopefully progress on OGL layers on linux
  • Ben
    • Last week:
      • Fix for Core Graphics transparency bug 557534
      • OOP Core Animation support with IOSurfaces under review bug 555281.
      • Fixed layout/ObjectFrame bug causing two bugs with Mac OOPP rendering bug 556052
      • Crash reporter fix landed today (cjones). bug 557011
      • Plug-ins affected by mouse input degredation bug 558629
    • This week:
      • Land patches waiting for review.
      • Honor subrect invalidation for Core Graphics & Core Animation.
      • Investigate if using IOSurface for in process Core Animation will be faster (?)
      • Investigate Quicktime Core Animation right click crash. bug 557595

Infrequent / Irregular attendees

  • Bobby
    • Last week:
    • This week:
  • Rob
    • Last week:
    • This week:
  • Jim
    • Last week:
    • This week: