User:Jgoulie: Difference between revisions

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***Lecturer: Pascal Rettig from [http://cykod.com/ Cykod]
***Lecturer: Pascal Rettig from [http://cykod.com/ Cykod]
***Topics covered: Offline web applications, local storage, debugging and optimizing JS performance. Also to be discussed: server side Javascript (node.js) and Web sockets.
***Topics covered: Offline web applications, local storage, debugging and optimizing JS performance. Also to be discussed: server side Javascript (node.js) and Web sockets.
***Resources:
****Offline storage - http://diveintohtml5.org/offline.html
****Local storage -  http://diveintohtml5.org/storage.html
****JS Debugging /w Firebug - http://getfirebug.com/javascript
****Node.js - http://nodejs.org/
****Node Package Manager - http://npmjs.org/
****Node Realtime Sockets Module -  http://socket.io/
<br>
<br>
*<b>Competition</b>
*<b>Competition</b>
**After the course work component, students will compete in a HTML5 game programming competition. The competition will run for 4 weeks. Mozilla will host a discussion forum for students to communicate and collaborate and ask and answer questions amongst each other. The goal is for students to implement an interesting HTML5 game or visual demonstration. Whether its a create re-implementation of existing games (HTML5 pong?), or a full fledge 3D game, anything goes.  
**After the course work component, students will compete in a HTML5 game programming competition. The competition will run for 4 weeks. Mozilla will host a discussion forum for students to communicate and collaborate and ask and answer questions amongst each other. The goal is for students to implement an interesting HTML5 game or visual demonstration. Whether its a create re-implementation of existing games (HTML5 pong?), or a full fledge 3D game, anything goes.  
**Swag: The winning team (up to 4 team members max) will come to Mountain View, spend a w/e in SF. During their time at Mozila, the team will present its demo/game and spend some time with Brendan Eich.
**Swag: The winning team (up to 4 team members max) will come to Mountain View, spend a w/e in SF. During their time at Mozila, the team will present its demo/game and spend some time with Brendan Eich.

Revision as of 18:11, 10 January 2011

MIT IAP, January 10-14, 2011

  • Name of the class: IAP HTML5 Game Programming Course and Competition
  • Coursework Component: 5 sessions, 2 hours each (total instruction time 10 hours)
  • Schedule: everyday 11.30-1.30pm EST in room 32-141 ((http://whereis.mit.edu/)
  • Onsite support:
    • mitcho (Michael Erlewine), mitcho@mit.edu
    • office: 32-D866, Mondays during IAP or by appointment
  • External support on IRC #mitiap2011
  • Here's a list of some IRC clients depending on your OS.



  • Competition
    • After the course work component, students will compete in a HTML5 game programming competition. The competition will run for 4 weeks. Mozilla will host a discussion forum for students to communicate and collaborate and ask and answer questions amongst each other. The goal is for students to implement an interesting HTML5 game or visual demonstration. Whether its a create re-implementation of existing games (HTML5 pong?), or a full fledge 3D game, anything goes.
    • Swag: The winning team (up to 4 team members max) will come to Mountain View, spend a w/e in SF. During their time at Mozila, the team will present its demo/game and spend some time with Brendan Eich.