Festival2011/Games that Rock Your Browser: Difference between revisions

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Hosted by [https://twitter.com/#!/secretrobotron Bobby Richter], Mozilla [https://wiki.mozilla.org/Paladin Paladin] Team
Hosted by [https://twitter.com/#!/secretrobotron Bobby Richter], Mozilla [https://wiki.mozilla.org/Paladin Paladin] Team
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https://github.com/jonoxia/platform-game/
http://evilbrainjono.net/platformer

Revision as of 09:02, 6 November 2011

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Description

Challenge: Port a classic game to run directly in the browser

It's not your mother's Firefox. HTML5, WebGL, and JavaScript speeds have ramped-up browsers' capacity to directly support games. What are the new limits? How do we push past them? Code a classic game, like PacMan or Space Invaders, to run right in the browser, and showcase what game development for the web can look like.

Hosted by Bobby Richter, Mozilla Paladin Team

Skills Needed

What you need from participants for the session.

Post-Event Participation

How people can get involved with your project after the festival.

Hashtags

Session hash tags specifically for notes on your session, and hash tags specific to your project for promotion.

Relevant links

Don't just do it, let people know what you did! Links to all assets generated during your session, photos, video's, blog posts, sketches, all the artifacts from your session.

EtherPad for the session to take notes and collaborate

{{#set: |description=Challenge: Port a classic game to run directly in the browser

It's not your mother's Firefox. HTML5, WebGL, and JavaScript speeds have ramped-up browsers' capacity to directly support games. What are the new limits? How do we push past them? Code a classic game, like PacMan or Space Invaders, to run right in the browser, and showcase what game development for the web can look like.

Hosted by Bobby Richter, Mozilla Paladin Team |skills={{{skills}}} |hashtags={{{hashtags}}} |relevantlinks={{{relevantlinks}}} }}

https://github.com/jonoxia/platform-game/

http://evilbrainjono.net/platformer