Festival2011/Games that Rock Your Browser: Difference between revisions
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Hosted by [https://twitter.com/#!/secretrobotron Bobby Richter], Mozilla [https://wiki.mozilla.org/Paladin Paladin] Team | Hosted by [https://twitter.com/#!/secretrobotron Bobby Richter], Mozilla [https://wiki.mozilla.org/Paladin Paladin] Team | ||
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https://github.com/jonoxia/platform-game/ | |||
http://evilbrainjono.net/platformer | |||
Revision as of 09:02, 6 November 2011
Description
Challenge: Port a classic game to run directly in the browser
It's not your mother's Firefox. HTML5, WebGL, and JavaScript speeds have ramped-up browsers' capacity to directly support games. What are the new limits? How do we push past them? Code a classic game, like PacMan or Space Invaders, to run right in the browser, and showcase what game development for the web can look like.
Hosted by Bobby Richter, Mozilla Paladin Team
Skills Needed
What you need from participants for the session.
Post-Event Participation
How people can get involved with your project after the festival.
Hashtags
Session hash tags specifically for notes on your session, and hash tags specific to your project for promotion.
Relevant links
Don't just do it, let people know what you did! Links to all assets generated during your session, photos, video's, blog posts, sketches, all the artifacts from your session.
EtherPad for the session to take notes and collaborate
{{#set: |description=Challenge: Port a classic game to run directly in the browser
It's not your mother's Firefox. HTML5, WebGL, and JavaScript speeds have ramped-up browsers' capacity to directly support games. What are the new limits? How do we push past them? Code a classic game, like PacMan or Space Invaders, to run right in the browser, and showcase what game development for the web can look like.
Hosted by Bobby Richter, Mozilla Paladin Team |skills={{{skills}}} |hashtags={{{hashtags}}} |relevantlinks={{{relevantlinks}}} }}