Confirmed users
1,643
edits
(→Media) |
|||
| Line 14: | Line 14: | ||
* {{Bug|975346}} - [LayerScope] LayerScope is not work while HWC is chosen / boris | * {{Bug|975346}} - [LayerScope] LayerScope is not work while HWC is chosen / boris | ||
** OOA/OOD | ** OOA/OOD | ||
** Trace code, the rendering path from LayerManagerComposite and the switch condition between Hardware Composite and OGL Composite. | |||
** Enable Hardware Composite on unagi, and then trace related code | |||
** Try Layerscope add-on and Layer Dump | |||
* {{Bug|814524}} - Make WebGLContext::TexImage2D avoid readback for video elements / chiajung | * {{Bug|814524}} - Make WebGLContext::TexImage2D avoid readback for video elements / chiajung | ||
** WIP | ** WIP | ||
** optimize and recognize the performance for B2G devices | |||
* {{Bug|880114}} - Enhance render video-to-SkiaGL performance by GPU-based color space conversion / chiajung | * {{Bug|880114}} - Enhance render video-to-SkiaGL performance by GPU-based color space conversion / chiajung | ||
** WIP | ** WIP | ||
** Tested something, but failed | |||
** Trying to make it render into skiaGL's context directly, which deliver better performance and cost lower memory and in fact need not cache anything. Its harder than the convert to texture than wrap to SkBitmap way, since it need handle matrix, blending, GLContext things that would need a lot of experiment. | |||
==Study== | ==Study== | ||