Events/London Learning Jam


Youth playtest.jpg

What

A two-day hack jam with Mozilla, Nesta, and 10+ partners in the UK to build learning projects, and then a playtesting event with youth at a nearby school.

Design Brief

Preparation for all hack jam participants: Design Brief

Where

  • Hack jam: May 24 - 25, 2012 | Ravensbourne College, London
  • Youth Playtest: May 26, 2012 | local London School, TBD

Why

Goals

  • Convey Mozilla vision for Hackasaurus and web literacy and invite feedback.
    • Test and iterate on Hackasaurus learning mission meta-model (shared ownership).
    • Deepen partnerships with groups teaching code and web literacy in UK (e.g. YRS).
  • Develop 5 new Hackasaurus learning missions with UK youth and partners.
    • "Learning Mission" = well designed webpage you're encouraged to hack. Template with instructions of where to put/remix content. i.e. two-pane editor
  • Playtest and iterate on these missions with bigger group of youth.
    • Get real feedback that we can build into the missions for the Summer Campaign.
    • Explore models for longer term testing and evaluation.
  • Invite youth to host kitchen table events during the Summer Code Party.
    • Invitation to skill up after the playtest.
  • Strengthen relationships among aligned communities of practices.
    • Bring organizations together under shared goals and continued collaboration.

What does success look like?

  • 5 missions reflecting key interest areas of youth in the UK (and reflecting missions of key partnerships we want to have)
  • 50+ youth involved in an engaged/enthusiastic day of learning

Example Projects

Who

Hack Jam

30-40 participants representing 10+ organisations. Mixture of instructors, developers, and designers.

  • Mozilla
  • Nesta
  • ZFL
  • Young Rewired State
  • ReMo
  • Goldsmiths
  • Digital Me (x)
  • Ravensbourne (x)
  • Whole Education (x)
  • Nominet Trust (x)
  • British Telecom (x)
  • Double Negative (x)
  • JISC (x)
  • Drexel University (x)
  • Ministry of Stories (x)
  • Raspberry Pi (x)
  • Good for Nothing (x)

Playtest

  • 50 youth, aged 13+ yrs and up. Range of web skills.
  • 20+ facilitators from participating organisations

How

Agenda Overview

  • Hack jam = 2 days (30-40 participants)
  • Playtest = 4hr (50 youth, 20 facilitators)
  • Debrief = 2hr (core team)
Planning
The agenda below is a draft. Sessions and times subject to change!

May 24, Day 1

10:00: Welcome and Intros

  • Framing Discussion
  • Why are we here?

10:30: Hacking a game
11:30: Pitch Projects
11:45: Playtest
12:00: Debrief

  • What makes up a game?
  • What would you change?

12:30: Lunch
1:30: HTML Bug Game
2:15: Hacking with the X-Ray Goggles
3:00: Break
3:15: Intro to Webmaker Tool/Lovebomb
4:00: Share hacks
4:30: Brainstorming session on making their own projects
5:00: Group brainstorm shareout and plan for Day 2

  • What are strengthens of these approaches?
  • What are weaknesses of these approaches?

6:00: Leave venue. Optional dinner/drinks.

May 25, Day 2

10:00: Welcome. Review of Day 1
10:30: Teams building on learning missions
12:00: Group check-in
12:30: Lunch
1:30: Team mission building continued
3:00: Playtest missions among groups
4:30: Evaluation. Playtesting preparation
5:30: Closing Circle
6:00: Leave venue. Optional dinner/drinks.

May 26, Day 3

10:00: Participants arrive
10:15: Opening circle
10:30: Pitch session — Each team introduces their project.
11:00: Playtesting

  • Depending on how many missions are made either we can allocate time slots for people to go to sessions at each table, or we can have youth roam freely

1:00: Closing
1:30: Lunch for team members
2:00: Debrief with the missions makers

  • How did playtest go?
  • What would you do differently?
  • How did you structure your playtest?
  • How would you iterate on your project?