Mozilla2:GFXTextRun: Difference between revisions
		
		
		
		
		
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| Line 5: | Line 5: | ||
<pre>  | <pre>  | ||
/**  | /**  | ||
  * A class representing a single span of   |   * A class representing a single span of text with a uniform style.  | ||
  * It   |   * It treats the text is laid out along a straight horizontal line  | ||
 * with the glyphs oriented normally with respect to the baseline. Of course,  | |||
 * the text can be rotated or otherwise transformed by imposing a  | |||
 * transformation in the drawing context before drawing.  | |||
 *  | |||
 * When determining glyph geometry, the text should be hinted  | |||
 * assuming it will be drawn with the current transformation in the  | |||
 * referenceContext used to construct the gfxTextRun. The caller guarantees not  | |||
 * to change the state of referenceContext during the lifetime of the  | |||
 * gfxTextRun object.  | |||
 * The actual transformation or even context used in Draw() or AddToPath()  | |||
 * may be different.  | |||
  */  |   */  | ||
class gfxTextRun {  | class gfxTextRun {  | ||
   // these do not copy the text. it is the caller's responsibility to keep  |    // these do not copy the text. it is the caller's responsibility to keep  | ||
   // the text alive during the lifetime of the text run.  |    // the text alive during the lifetime of the text run.  | ||
   gfxTextRun(const char* ASCII, int length, nsFontMetrics* font, PRBool RTL, nsIAtom* language);  |    gfxTextRun(const char* ASCII, int length, nsFontMetrics* font, PRBool RTL, nsIAtom* language, gfxContext* referenceContext);  | ||
   gfxTextRun(const PRUnichar* unicode, int length, nsFontMetrics* font, PRBool RTL, nsIAtom* language);  |    gfxTextRun(const PRUnichar* unicode, int length, nsFontMetrics* font, PRBool RTL, nsIAtom* language, gfxContext* referenceContext);  | ||
   enum { ClusterStart = 0x1 } CharFlags;  |    enum { ClusterStart = 0x1 } CharFlags;  | ||
| Line 45: | Line 55: | ||
   // the baseline of the visually left edge of the visually leftmost cluster.  |    // the baseline of the visually left edge of the visually leftmost cluster.  | ||
   void Draw(gfxContext* ctx, gfxPoint& pt, int pos, int len);  |    void Draw(gfxContext* ctx, gfxPoint& pt, int pos, int len);  | ||
  // The substring must not contain any partial clusters. 'pt' is the  | |||
  // the baseline of the visually left edge of the visually leftmost cluster.  | |||
  // The outlines of the characters are added to the current path.  | |||
  void AddToPath(gfxContext* ctx, gfxPoint& pt, int pos, int len);  | |||
   struct Dimensions {  |    struct Dimensions {  | ||
     //   |      // advance of substring start from the origin of the whole string,  | ||
    // always positive regardless of RTL  | |||
     gfxFloat xOffset;  |      gfxFloat xOffset;  | ||
     //   |      // advance of the substring, always positive regardless of RTL  | ||
     gfxFloat   |      gfxFloat advance;  | ||
     // font ascent and descent for this substring  |      // font ascent and descent for this substring, both always positive  | ||
     gfxFloat ascent, descent;  |      gfxFloat ascent, descent;  | ||
     // the bounding box of area actually rendered by the glyphs in the  |      // the bounding box of area actually rendered by the glyphs in the  | ||
Revision as of 02:05, 12 October 2005
Class gfxTextRun
/**
 * A class representing a single span of text with a uniform style.
 * It treats the text is laid out along a straight horizontal line
 * with the glyphs oriented normally with respect to the baseline. Of course,
 * the text can be rotated or otherwise transformed by imposing a
 * transformation in the drawing context before drawing.
 *
 * When determining glyph geometry, the text should be hinted
 * assuming it will be drawn with the current transformation in the
 * referenceContext used to construct the gfxTextRun. The caller guarantees not
 * to change the state of referenceContext during the lifetime of the
 * gfxTextRun object.
 * The actual transformation or even context used in Draw() or AddToPath()
 * may be different.
 */
class gfxTextRun {
  // these do not copy the text. it is the caller's responsibility to keep
  // the text alive during the lifetime of the text run.
  gfxTextRun(const char* ASCII, int length, nsFontMetrics* font, PRBool RTL, nsIAtom* language, gfxContext* referenceContext);
  gfxTextRun(const PRUnichar* unicode, int length, nsFontMetrics* font, PRBool RTL, nsIAtom* language, gfxContext* referenceContext);
  enum { ClusterStart = 0x1 } CharFlags;
  // ClusterStart: character is the first character of a cluster
  // Get the flags for each character in a substring. 'flags' is an array
  // of length 'len'
  void GetCharacterFlags(int pos, int len, CharFlags* flags);
  struct RunFlags {
    PRPackedBool startsWord;
    PRPackedBool endsWord;
    PRPackedBool startsLine;
    PRPackedBool endsLine;
  };
  // Set whether or not this text run starts/ends a word.
  // This must NOT change the character flags but it can change the geometry.
  void SetRunFlags(RunFlags flags);
  RunFlags GetRunFlags();
  // Set the spacing between clusters. For each character index i that is
  // the start of a cluster, spacingArray[i] is the amount of space to insert
  // before that cluster (possibly negative) (i.e. between this cluster
  // and the cluster containing the previous character in the string).
  // For each character index i that is not the start of a cluster,
  // spacingArray[i] must be zero. spacingArray[0] must be zero.
  // This must NOT change the character flags but it can change the geometry.
  void SetSpacing(gfxFloat* spacingArray);
         
  // The substring must not contain any partial clusters. 'pt' is the
  // the baseline of the visually left edge of the visually leftmost cluster.
  void Draw(gfxContext* ctx, gfxPoint& pt, int pos, int len);
  // The substring must not contain any partial clusters. 'pt' is the
  // the baseline of the visually left edge of the visually leftmost cluster.
  // The outlines of the characters are added to the current path.
  void AddToPath(gfxContext* ctx, gfxPoint& pt, int pos, int len);
  struct Dimensions {
    // advance of substring start from the origin of the whole string,
    // always positive regardless of RTL
    gfxFloat xOffset;
    // advance of the substring, always positive regardless of RTL
    gfxFloat advance;
    // font ascent and descent for this substring, both always positive
    gfxFloat ascent, descent;
    // the bounding box of area actually rendered by the glyphs in the
    // substring, relative to the origin of the whole string; if this can't
    // be accurately determined, then at least this must contain the true
    // bounding box
    gfxRect boundingBox;
  };
  // The substring must not contain any partial clusters.
  Dimensions MeasureText(int pos, int len);
  // Compute how many characters from this string starting at
  // character 'pos' and up to length 'len' fit
  // into the given width. 'breaks' is an array of length len.
  // A break is allowed before character i wherever breaks[i] is nonzero,
  // i.e., if the result of GetCharsFit is i then breaks[i] is nonzero.
  // If none of the chars fit then this will return zero, so breaks[0] must be
  // nonzero. If all of the chars fit, return 'len'. Breaks are only allowed
  // at cluster boundaries so if character i is not the start of a cluster,
  // then breaks[i] must be zero.
  // We will usually want to call MeasureText right afterwards,
  // the implementor could optimize for that.
  // The substring must not contain any partial clusters.
  int GetCharsFit(int pos, int len, gfxFloat width, PRUint8* breaks);
  // Return the index of the character selected if the user clicks the
  // mouse at point pt. If the point is exactly between two characters,
  // if preferLeft is true then return the character visually to the left
  // (as if pt.x had been smaller) if there is one, otherwise return the
  // character visually to the right. If the point is before the start of
  // the string, return -1. If the point is beyond the end of the string,
  // return the full string length.
  int GetPositionInString(gfxPoint& pt, PRBool preferLeft);
};