Platform/GFX/2011-May-24: Difference between revisions
Jump to navigation
Jump to search
(Created page with "* Exceptionally this '''Tuesday''' at 2:30 PM Pacific/5:30 PM Eastern/21:30 UTC/Tuesday at 9:30 AM NZDT * +1 650 903 0800 x92 Conf# 99366 * +1 416 848 3114 x92 Conf# 99366 * +1 8...") |
(→Agenda) |
||
| (5 intermediate revisions by 3 users not shown) | |||
| Line 7: | Line 7: | ||
= Agenda = | = Agenda = | ||
* Font rasterization test (nattokirai) | |||
** Status? | |||
** Any results yet? | |||
* Q2 Goal Status Review (JP) | |||
** See [[Platform/2011-Q2-Goals#GFX]] for JP's current beliefs | |||
* FF6 feature round up (JP) | |||
* Asynchronous layer-based plugin painting on Mac - {{Bug|598425}} (BenWa) | |||
** Working patch for Core Animation, browser is more responsive (scrolling, resizing etc...) | |||
** Core Graphics using Core Animation | |||
*** Faster on the browser (30%->15% cpu), plugin process is a different story... | |||
** Discussion: Sync rendering had implicit FPS throttling, async does not. This leads the plugin to spin rendering frames at over 60 FPS. | |||
* Azure D2D | |||
** Discuss Azure D2D co-owner | |||
* D3D10 X-Process Layers | |||
Latest revision as of 21:28, 24 May 2011
- Exceptionally this Tuesday at 2:30 PM Pacific/5:30 PM Eastern/21:30 UTC/Tuesday at 9:30 AM NZDT
- +1 650 903 0800 x92 Conf# 99366
- +1 416 848 3114 x92 Conf# 99366
- +1 800 707 2533 (pin 369) Conf# 99366 (toll free, Skype)
- Video (Vidyo) link: https://v.mozilla.com/flex.html?roomdirect.html&key=DeP4hnHU6nlN
- Vidyo room 9366 (if you have LDAP and can log in at https://v.mozilla.com)
Agenda
- Font rasterization test (nattokirai)
- Status?
- Any results yet?
- Q2 Goal Status Review (JP)
- See Platform/2011-Q2-Goals#GFX for JP's current beliefs
- FF6 feature round up (JP)
- Asynchronous layer-based plugin painting on Mac - bug 598425 (BenWa)
- Working patch for Core Animation, browser is more responsive (scrolling, resizing etc...)
- Core Graphics using Core Animation
- Faster on the browser (30%->15% cpu), plugin process is a different story...
- Discussion: Sync rendering had implicit FPS throttling, async does not. This leads the plugin to spin rendering frames at over 60 FPS.
- Azure D2D
- Discuss Azure D2D co-owner
- D3D10 X-Process Layers