Events/London Learning Jam: Difference between revisions

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A two-day '''hack jam''' with Mozilla, Nesta, and 10+ partners in the UK to build learning projects, and then a '''playtesting event''' with youth at a nearby school.
A two-day '''hack jam''' with Mozilla, Nesta, and 10+ partners in the UK to build learning projects, and then a '''playtesting event''' with youth at a nearby school.
== Design Brief ==
Preparation for all hack jam participants: '''[[Events/London_Learning_Jam/Design_Brief | Design Brief]]'''
== What we made ==
'''[[Events/London_Learning_Jam/Projects | A list of projects]]''' that came out of the jam.


== Where ==
== Where ==


* '''Hack jam:''' May 24 - 25, 2012 | [http://www.rave.ac.uk/about/maps-and-directions/ Ravensbourne College], London  
* '''Hack jam:''' May 24 - 25, 2012 | [http://www.rave.ac.uk/about/maps-and-directions/ Ravensbourne College], London: 6 Penrose Way, Greenwich Peninsula, London SE10 0EW
* '''Youth Playtest:''' May 26, 2012 | local London School, TBD
* '''Youth Playtest:''' May 26, 2012 | [http://coderdojo-london.eventbrite.co.uk/ CoderDojo London]: Forward Internet Group, 19 Mandela St, NW1 0DU London, 1200-1500


== Why ==
== Why ==
Line 37: Line 45:
* [http://mozillapopcorn.org/popcorn-maker/ Popcorn Maker]
* [http://mozillapopcorn.org/popcorn-maker/ Popcorn Maker]
* [http://lovebomb.me/ Lovebomb]
* [http://lovebomb.me/ Lovebomb]
* [https://wiki.mozilla.org/Summer_Campaign_Missions_design_brief More concepts]
* [http://wpm.toolness.org/en-US/projects More projects]
 


== Who ==
== Who ==


===Hack Jam===
===Hack Jam===
30-40 participants representing 10+ organisations. Mixture of instructors, developers, and designers.
30-40 participants representing 10+ organisations. Mixture of instructors, developers and designers.


* Mozilla
* Mozilla
* Nesta
* Nesta
* Digital Me (x)
* ZSL
* Ravensbourne (x)
* Young Rewired State
* Whole Education (x)
* ZFL (x)
* Young Rewired State (x)
* Nominet Trust (x)
* British Telecom (x)
* Double Negative (x)
* JISC (x)
* ReMo
* ReMo
* Drexel University (x)
* Goldsmiths
* Ministry of Stories (x)
* Digital Me
* Goldsmiths (x)
* Ravensbourne
* Raspberry Pi (x)
* Nominet Trust
 
* CoderDojo
* Decoded
* Pearson
* Wikimedia Foundation
* Ladies Who Code
* British Telecom
* Ministry of Stories  
* Raspberry Pi
* Good for Nothing
* Other


===Playtest===
===Playtest===
* 50 youth, aged 13+ yrs and up. Range of web skills.   
* 50 youth, aged 13+ yrs and up. Range of web skills.   
* 20 facilitators from participating organisations
* 20+ facilitators from participating organisations


== How ==
== How ==
Line 76: Line 85:


=== May 24, Day 1 ===
=== May 24, Day 1 ===
10:00: Welcome and Intros
09:00: Arrival. Coffee & breakfast provided.<br>
* Framing Discussion
10:00: Welcome, Intros and Ice Breaker <br>
* Why are we here?
10:30 Quick presentations of missions and WPM (small groups)<br>
10:30: Hacking a game <br>
11:00 Break<br>
11:30: Pitch Projects <br>
11:15 Speed webmaking — Small groups try out several pre-made missions & any partner projects ready.<br>
11:45: Playtest <br>
12:00 Debrief — what worked, what didn't, etc.<br>
12:00: Debrief <br>
12:30 Lunch — Brainstorming other mission ideas<br>
* What makes up a game?
13:30 Pitch project ideas <br>
* What would you change?
14:00 Project teams formed — Initial brainstorming. Dive into theme, learning objectives, initial concept ideas if any.<br>
12:30: Lunch <br>
14:45 Big group report backs, feedback<br>
1:30: HTML Bug Game <br>
15:15 Break<br>
2:15: Hacking with the X-Ray Goggles <br>
15:30 Team concepts / Paper Prototyping <br>
3:00: Break <br>
17:00 Shareouts and planning for Day 2<br>
3:15: Intro to Webmaker Tool/Lovebomb <br>
17:45 Leave venue. Optional dinner and drinks at [http://www.trafalgartavern.co.uk/ Trafalgar Tavern] (6 Park Row, London, SE10 9NW)
4:00: Share hacks <br>
4:30: Brainstorming session on making their own projects <br>
5:00: Group brainstorm shareout and plan for Day 2
* What are strengthens of these approaches?
* What are weaknesses of these approaches?
6:00: Leave venue. Optional dinner/drinks.


===May 25, Day 2===
===May 25, Day 2===
10:00: Welcome. Review of Day 1 <br>
09:30: Arrival - coffee and breakfast provided.<br>
10:30: Teams building on learning missions <br>
10:00: Welcome. Review of Day1 <br>
10:30: Teams building on learning missions - Moving from concept to prototype <br>
12:00: Group check-in <br>
12:00: Group check-in <br>
12:30: Lunch <br>
12:30: Lunch <br>
1:30: Team mission building continued <br>
13:00: Nesta stakeholders join - Speedgeeking / Mini playtesting <br>
3:00: Playtest missions among groups <br>
14:30: Team mission building continued <br>
4:30: Evaluation. Playtesting preparation <br>
16:30: Final evaluation. Playtesting preparation <br>
5:30: Closing Circle <br>
17:30: Closing Circle <br>
6:00: Leave venue. Optional dinner/drinks. <br>
18:00: Leave venue. Optional dinner/drinks.
(19:00) Team dinner at [http://www.16secondswest.co.uk/ 16 Seconds West Brasserie] (National Maritime Museum
Park Row, Greenwich, London, SE10 9NF)


===May 26, Day 3===
===May 26, Day 3===
10:00: Participants arrive <br>
11:30: Teams arrive & set up. <br>
10:15: Opening circle <br>
12:00: Youth arrive <br>
10:30: Pitch session Each team introduces their project. <br>
12:15: Opening circle <br>
11:00: Playtesting
12:30: Pitch session - Each team introduces their project. <br>
* Depending on how many missions are made either we can allocate time slots for people to go to sessions at each table, or we can have youth roam freely
13:00: Playtesting <br/>
1:00: Closing <br>
15:00: Closing Circle/Debrief - what did you like? what didn't you like? what do you think you learned? <br>
1:30: Lunch for team members <br>
15:30: Youth depart, Lunch for mission makers <br>
2:00: Debrief with the missions makers
16:00: Debrief with the missions makers, Nesta and Mozilla
* How did playtest go?
* What would you do differently?
* How did you structure your playtest?
* How would you iterate on your project?

Latest revision as of 08:20, 29 May 2012


Youth playtest.jpg

What

A two-day hack jam with Mozilla, Nesta, and 10+ partners in the UK to build learning projects, and then a playtesting event with youth at a nearby school.

Design Brief

Preparation for all hack jam participants: Design Brief

What we made

A list of projects that came out of the jam.

Where

  • Hack jam: May 24 - 25, 2012 | Ravensbourne College, London: 6 Penrose Way, Greenwich Peninsula, London SE10 0EW
  • Youth Playtest: May 26, 2012 | CoderDojo London: Forward Internet Group, 19 Mandela St, NW1 0DU London, 1200-1500

Why

Goals

  • Convey Mozilla vision for Hackasaurus and web literacy and invite feedback.
    • Test and iterate on Hackasaurus learning mission meta-model (shared ownership).
    • Deepen partnerships with groups teaching code and web literacy in UK (e.g. YRS).
  • Develop 5 new Hackasaurus learning missions with UK youth and partners.
    • "Learning Mission" = well designed webpage you're encouraged to hack. Template with instructions of where to put/remix content. i.e. two-pane editor
  • Playtest and iterate on these missions with bigger group of youth.
    • Get real feedback that we can build into the missions for the Summer Campaign.
    • Explore models for longer term testing and evaluation.
  • Invite youth to host kitchen table events during the Summer Code Party.
    • Invitation to skill up after the playtest.
  • Strengthen relationships among aligned communities of practices.
    • Bring organizations together under shared goals and continued collaboration.

What does success look like?

  • 5 missions reflecting key interest areas of youth in the UK (and reflecting missions of key partnerships we want to have)
  • 50+ youth involved in an engaged/enthusiastic day of learning

Example Projects

Who

Hack Jam

30-40 participants representing 10+ organisations. Mixture of instructors, developers and designers.

  • Mozilla
  • Nesta
  • ZSL
  • Young Rewired State
  • ReMo
  • Goldsmiths
  • Digital Me
  • Ravensbourne
  • Nominet Trust
  • CoderDojo
  • Decoded
  • Pearson
  • Wikimedia Foundation
  • Ladies Who Code
  • British Telecom
  • Ministry of Stories
  • Raspberry Pi
  • Good for Nothing
  • Other

Playtest

  • 50 youth, aged 13+ yrs and up. Range of web skills.
  • 20+ facilitators from participating organisations

How

Agenda Overview

  • Hack jam = 2 days (30-40 participants)
  • Playtest = 4hr (50 youth, 20 facilitators)
  • Debrief = 2hr (core team)
Important.png
Planning
The agenda below is a draft. Sessions and times subject to change!

May 24, Day 1

09:00: Arrival. Coffee & breakfast provided.
10:00: Welcome, Intros and Ice Breaker
10:30 Quick presentations of missions and WPM (small groups)
11:00 Break
11:15 Speed webmaking — Small groups try out several pre-made missions & any partner projects ready.
12:00 Debrief — what worked, what didn't, etc.
12:30 Lunch — Brainstorming other mission ideas
13:30 Pitch project ideas
14:00 Project teams formed — Initial brainstorming. Dive into theme, learning objectives, initial concept ideas if any.
14:45 Big group report backs, feedback
15:15 Break
15:30 Team concepts / Paper Prototyping
17:00 Shareouts and planning for Day 2
17:45 Leave venue. Optional dinner and drinks at Trafalgar Tavern (6 Park Row, London, SE10 9NW)

May 25, Day 2

09:30: Arrival - coffee and breakfast provided.
10:00: Welcome. Review of Day1
10:30: Teams building on learning missions - Moving from concept to prototype
12:00: Group check-in
12:30: Lunch
13:00: Nesta stakeholders join - Speedgeeking / Mini playtesting
14:30: Team mission building continued
16:30: Final evaluation. Playtesting preparation
17:30: Closing Circle
18:00: Leave venue. Optional dinner/drinks. (19:00) Team dinner at 16 Seconds West Brasserie (National Maritime Museum Park Row, Greenwich, London, SE10 9NF)

May 26, Day 3

11:30: Teams arrive & set up.
12:00: Youth arrive
12:15: Opening circle
12:30: Pitch session - Each team introduces their project.
13:00: Playtesting
15:00: Closing Circle/Debrief - what did you like? what didn't you like? what do you think you learned?
15:30: Youth depart, Lunch for mission makers
16:00: Debrief with the missions makers, Nesta and Mozilla