Mozilla2:GFXMatrix: Difference between revisions

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== Matrix Class ===
== Matrix Class ==
Since we'll be doing scaling, translations and rotates, we need some sort of matrix class.  This class is really just an affine transform and might should be renamed to indicate that.
Since we'll be doing scaling, translations and rotates, we need some sort of matrix class.  This class is really just an affine transform and might should be renamed to indicate that.



Revision as of 21:56, 12 March 2005

Matrix Class

Since we'll be doing scaling, translations and rotates, we need some sort of matrix class. This class is really just an affine transform and might should be renamed to indicate that.

The API

class Matrix {
public:
    Matrix() { reset(); }
    Matrix(const Matrix& m);
    Matrix(double a, double b, double c, double d, double tx, double ty);

    const Matrix& operator *= (const Matrix& m) { return multiply(m); }
    Matrix operator * (const Matrix& m) { return Matrix(*this).multiply(m); }

    const Matrix& reset();
    const Matrix& scale(double x, double y);
    const Matrix& translate(double x, double y);
    const Matrix& rotate(double radians);
    const Matrix& multiply(const Matrix& m);

    void transformDistance(double *dx, double *dy) const;
    void transformPoint(double *x, double *y) const;
};

Notes

Cairo currently uses row vectors to transform points, which is less optimal than if we used column vectors.