Mobile/Fennec/Android: Difference between revisions

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  ln -f -s /opt/java/jdk1.6.0_35/bin/* /usr/local/bin/
  ln -f -s /opt/java/jdk1.6.0_35/bin/* /usr/local/bin/
  # 类似命令sudo update-alternatives --install /usr/local/bin/java java /opt/java/jdk1.6.0_35/bin/1
  # 类似命令sudo update-alternatives --install /usr/local/bin/java java /opt/java/jdk1.6.0_35/bin/1
  # 关闭注册的Java发行版的方式
  # 关闭注册Java发行版的方式


If you're on Ubuntu 64-bit, you'll also want to install ia32-libs at this point (things like adb won't work until you do):
如果你使用64位Ubuntu, 此时你仍需要安装 ia32-libs(如果你没有安装,诸如 adb 这样的将不会工作)


   apt-get install -y ia32-libs
   apt-get install -y ia32-libs


===== Install Gecko Requirements =====
===== 安装 Gecko 的要求 =====


Then install the usual stuff needed for a firefox build.
安装需要一个firefox构建


  sudo apt-get install mercurial ccache
  sudo apt-get install mercurial ccache
  sudo apt-get build-dep firefox
  sudo apt-get build-dep firefox


===== Install Android NDK =====
===== 安装 Android NDK =====


Download and extract the [http://developer.android.com/sdk/ndk/ Android NDK]. NDK revs 4-8 have been tested and are known to work. The automated builders currently use version r5c.
下载并解压 [http://developer.android.com/sdk/ndk/ Android NDK]. NDK revs 4-8已经测试并能正常工作.
目前使用的自动构建器的版本是r5c.


  wget http://dl.google.com/android/ndk/android-ndk-r5c-linux-x86.tar.bz2
  wget http://dl.google.com/android/ndk/android-ndk-r5c-linux-x86.tar.bz2
  tar -xjf android-ndk-r5c-linux-x86.tar.bz2
  tar -xjf android-ndk-r5c-linux-x86.tar.bz2


===== Install Android SDK =====
===== 安装 Android SDK =====


You should just install the latest [http://developer.android.com/sdk/ Android SDK], we set the API level in our manifest files. The sdk download will take a while, make sure you have a decent internet connection and go get coffee, or maybe lunch.
你应该安装最新的版本[http://developer.android.com/sdk/ Android SDK], 我们在manifest文件中设置的API级
. sdk的下载可能需要花费相当长的时间,请确保你有良好的网络连接. 然后你可以去喝杯咖啡,甚至吃个午餐.


You will need SDK version at least 16.
你所需要的SDK版本至少是16.


  wget http://dl.google.com/android/android-sdk_r20.0.3-linux.tgz
  wget http://dl.google.com/android/android-sdk_r20.0.3-linux.tgz
Line 96: Line 98:
  ./android-sdk-linux/tools/android update adb
  ./android-sdk-linux/tools/android update adb


You will probably want to add the SDK's "tools" and "platform-tools" directory to the PATH environment variable in your shell, so that you can run [http://developer.android.com/guide/developing/tools/adb.html adb] and other tools easily. For example, if you installed the SDK in $HOME/opt, you could add the following line to the end of your .bashrc:
你可能想在你的shell中将SDK的 "tools" 和 “platform-tools" 文件夹加入到环境变量PATH中,因此你可以运行
[http://developer.android.com/guide/developing/tools/adb.html adb] 和其他简单的工具,例如: 如果
你在$HOME/opt 下安装了SDK,你可以在你的.bashrc最后加入以下一行:


   export PATH=$PATH:$HOME/opt/android-sdk-linux/platform-tools:$HOME/opt/android-sdk-linux/tools
   export PATH=$PATH:$HOME/opt/android-sdk-linux/platform-tools:$HOME/opt/android-sdk-linux/tools
Line 217: Line 221:


to build and package the code into an APK. The APK file can be found in your objdir-droid/dist/ folder, and will be called something like fennec-18.0a1.en-US.android-arm.apk. You can install this APK to your device manually using "adb install". The name of the app that shows up on your phone will be "Fennec $USER" (where $USER is the username under which you built the code).
to build and package the code into an APK. The APK file can be found in your objdir-droid/dist/ folder, and will be called something like fennec-18.0a1.en-US.android-arm.apk. You can install this APK to your device manually using "adb install". The name of the app that shows up on your phone will be "Fennec $USER" (where $USER is the username under which you built the code).
== Hacking ==
There is a bunch of useful information hanging off the page at [[Fennec/NativeUI]]. Below is some more useful information. Please add more stuff you think is useful to these sections!
=== Finding relevant code ===
The Fennec-specific code can be found in the following locations in the mozilla-central source tree:
mobile/android/...
widget/android/...
Of particular interest to most new contributors will be:
mobile/android/base/GeckoApp.java # the main android activity that starts up when you open Fennec
mobile/android/chrome/content/browser.js # the main JS file that controls Gecko to make it do what we want
=== Partial Builds: Beware the startup cache! ===
Developers who frequently update .js files sometimes like to manually only re-build the module they have updated. Partial builds for updated Javascript files may not work correctly if installed with adb install -r. This section describes the issue. For instance:
make -C mobile/android && make package
This should result in the APK being properly updated with the updated Javascript, BUT the change may not be reflected on the device because of complications arising from the startup cache. If the startup cache from a previous run of Fennec exists on the device and contains an old version of the recently updated Javascript, Fennec will likely use the old version.
The startup cache is located in the profile, so deleting the profile ensures a new startup cache:
adb uninstall org.mozilla.fennec
adb install dist/fennec*.apk
Note that:
adb install -r dist/fennec*.apk
retains the profile (and startup cache) -- so that's still a problem.
None of this is a problem with full builds:
make -f client.mk &amp;&amp; make package
adb install -r dist/fennec*.apk
works just fine, because the startup cache respects the buildid: If the buildid found in an APK is different from the buildid used when the startup cache was last updated, the startup cache is automatically deleted. A full build correctly updates the buildid -- a partial build may not.
A possible way (***I have not conclusively tested this***) to do a partial build, retain an old profile, and ensure the buildid is updated and the startup cache is subsequently deleted is:
make export && make -C mobile/android && make -C toolkit/xre && make package
adb install -r dist/fennec*.apk
Note that make export is necessary to update the buildid and make -C toolkit/xre is required to generate application.ini.h, trigger a rebuild of nsAndroidStartup.cpp, and update libxul.so.
=== Multilocale builds ===
* Create a directory, clone mozharness, copy the config file for easy editing/usage:
mkdir multilocale
cd multilocale
hg clone http://hg.mozilla.org/build/mozharness
cp mozharness/configs/multi_locale/standalone_mozilla-central.py myconfig.py
* Edit myconfig.py
** currently will check out m-c into a directory named 'mozilla-central' in this directory
** currently assumes your mozconfig is in this directory and named 'mozconfig'
** currently assumes your mozconfig sets your objdir name to 'objdir-droid'
* pull mozilla-central
mozharness/scripts/multil10n.py --cfg myconfig.py --pull-build-source
# Alternately, you can hg clone http://hg.mozilla.org/mozilla-central
* Run the script, which will create a multilocale apk
mozharness/scripts/multil10n.py --cfg myconfig.py
And you're done.
* If you want to recompile or re-run the script, restore your objdir to en-US first!
mozharness/scripts/multil10n.py --cfg myconfig.py --restore-objdir
Also see [http://escapewindow.dreamwidth.org/234671.html this blog post] for more information.
== Testing  ==
==== Device Managers ====
Most test suites - mochitests, reftests, xpcshell tests, and others - use a "device manager" module to communicate with the remote device. There are two device manager implementations: ADB and SUT.
The ADB device manager uses the adb command from the Android SDK to communicate with the remote device. To use the ADB device manager:
* ensure the adb command is in your shell's PATH
* set environment variable DM_TRANS=adb
* do not set environment variable TEST_DEVICE, or set TEST_DEVICE= (unless you really need it)
The SUT device manager uses TCP to communicate with a remote agent, which must be installed on the device. To use the SUT device manager:
* ensure TCP connectivity between the local host and the remote device: check that they are on the same network and you can ping each from the other
* ensure the SUT agent is installed and started on the remote device
** the SUT agent APK is built alongside Fennec; just install <objdir-droid>/build/mobile/sutagent/android/sutAgentAndroid.apk
** The agent should be configured to start automatically with your phone when it boots. To start it immediately from an adb shell do: `am start -n com.mozilla.SUTAgentAndroid/.SUTAgentAndroid -a android.intent.action.MAIN`
* set environment variable DM_TRANS=sut
* set environment variable TEST_DEVICE=<ip address of remote device -- displayed by SUT agent>
==== Host Builds (MOZ_HOST_BIN) ====
Android mochitests and reftests require a parallel host build -- a build for the local host (desktop) environment. An environment variable, MOZ_HOST_BIN, must be set to point to that host build. MOZ_HOST_BIN is used to run xpcshell (for instance, to provide a simple web server), so the MOZ_HOST_BIN directory must contain xpcshell and all the shared libraries required by xpcshell. You can patch together these files from other sources, but the easiest way to get these is to download a xulrunner SDK build from here: http://ftp.mozilla.org/pub/mozilla.org/xulrunner/nightly/latest-trunk/
You can also build desktop Firefox with a mozconfig might be as simple as:
  ac_add_options --enable-application=browser
  mk_add_options MOZ_OBJDIR=./objdir-x86
Then execute:
  export MOZCONFIG=mozconfig.x86
  make -f client.mk
  MOZ_HOST_BIN=objdir-x86/dist/bin
  ls -l $MOZ_HOST_BIN/xpcshell
On Linux, the path to that build may also need to be in your LD_LIBRARY_PATH, unless your LD_LIBRARY_PATH contains ".":
  LD_LIBRARY_PATH=$LD_LIBRARY_PATH:.
==== Test Directory ====
We currently make the assumption that the device has a mounted sdcard when running tests (see {{bug|683895}}). If you cannot mount an sdcard, or if you are trying to run xpcshell tests, run:
  mkdir /data/local/tests
(If you are using a Nexus S, the trick to making your device mountable is to not allow USB Storage between your computer and your device.  When you plug in your device to your computer, simply don't click the button to allow this on your device and you should be able to run your tests.)
=== Reftests  ===
  MOZ_HOST_BIN="<abspath-to-objdir-x86>/dist/bin/" TEST_PATH=<path> make -C <objdir-droid> reftest-remote
For devices with screens too small you will see the error |can't drawWindow remote content|. You can ignore that resolution requirement by using the |ignore-window-size| options. NOTE: This may lead to false negative/positives.
  EXTRA_TEST_ARGS="--ignore-window-size"
Example TEST_PATH:
  TEST_PATH=layout/reftests/reftest-sanity/reftest.list
Notes:
* If TEST_PATH is not specified, *all* reftests will be attempted: This usually fails/hangs and is not recommended. Specify a TEST_PATH or use the --total-chunks and --this-chunk arguments to reduce the number of tests executed.
* sut recommended. Test results displayed and saved to reftest.log and reftest-remote.log.
* adb works, but reports errors. Test results are not displayed but saved to reftest.log (additional diagnostics in reftest-remote.log).
=== Mochitests  ===
  MOZ_HOST_BIN="<abspath-to-objdir-x86>/dist/bin/" TEST_PATH=<path> \
    make -C <objdir-droid> mochitest-remote
Note that as of this writing (September 2011) many mochitests will not complete successfully. Try setting your TEST_PATH to "dom/tests/mochitest/dom-level1-core" or "content/smil/test" if you want to restrict yourself to a subset of tests that are known to pass.
TEST_PATH can be:
content/smil/test
content/xml/document/test
content/xslt/tests/mochitest
dom/src/json/test
dom/src/jsurl/test
dom/tests/mochitest/dom-level0
dom/tests/mochitest/dom-level1-core
dom/tests/mochitest/dom-level2-core
dom/tests/mochitest/ajax/mochikit
dom/tests/mochitest/ajax/scriptaculous
dom/tests/mochitest/ajax/jquery
dom/tests/mochitest/dom-level2-html
Harness_sanity
editor/composer/test
intl/uconv/tests
dom/tests/mochitest/orientation
dom/tests/mochitest/storageevent
layout/xul/test
modules/libjar/test/mochitest
layout/inspector/tests
toolkit/xre/test
toolkit/components/microformats/tests
MochiKit-1.4.2/tests
parser/htmlparser/tests/mochitest
js
Notes:
* A rooted device is required to run the unit tests using the SUT Agent. Use ADB for unrooted devices.
=== Robotium ===
The Robotium / Robocop test suite verifies UI behavior in native Fennec.
Build and install native Fennec, then execute the mochitest-robotium make target.
  make -f client.mk
  cd <objdir>
  make package
  adb install -r dist/fennec-*.apk
  MOZ_HOST_BIN="<abspath-to-objdir-x86>/dist/bin/" make mochitest-robotium
More info at https://wiki.mozilla.org/Auto-tools/Projects/Robocop.
Notes:
* A rooted device is NOT required.
* ADB device manager is used by default; SUT is also supported.
* MOZ_HOST_BIN is used to launch xpcshell on the desktop to provide a web server.
* Use TEST_PATH=<test-name> to run just one test at a time.
* /mnt/sdcard must exist and be writable.
=== xpcshell  ===
This is still slightly broken, work is ongoing in {{Bug|799863}} to repair things.
To prepare your device for xpcshell tests:
  adb shell mkdir /data/local/tests
Also be sure you have successfully built Fennec and generated an APK, as described above.
To run all tests referenced by the master xpcshell manifest:
  cd <objdir-droid>
  make xpcshell-tests-remote
To run a subset of tests in the specified directory:
  make -C <test-directory> xpcshell-tests-remote
Once either of the xpcshell-tests-remote commands has completed successfully, all test files have been copied to device, and it is then possible to run a single test quickly, without setup:
  make SOLO_FILE=<test-file> -C <test-directory> check-one-remote
You can also skip setup for a larger test run (be careful / be sure you know that's what you want!):
  export EXTRA_TEST_ARGS="--noSetup"
  make -C <test-directory> xpcshell-tests-remote
Notes:
* A rooted device IS required.
* ADB device manager is used by default. SUT is NOT supported at this time -- it does not allow for a /data/local test root. See {{bug|810347}}.
* The test root directory cannot be on /sdcard -- it must be /data/local so that +x permissions can be set on xpcshell.
* Setup can take a long time! It goes much faster if unzip is available on the remote device; if your device does not have unzip, try installing busybox.
=== browser-chrome ===
Before you run tests, you will need to make sure you have packaged the tests in your object dir:
  make -C <objdir-droid> package-tests
There is currently no special make command to build and run browser-chrome tests, but it should be possible to make them run by calling:
  cd <objdir-droid>/_tests/testing/mochitest
  python runtestsremote.py --dm_trans=adb --test-path=mobile --browser-chrome --deviceIP=1.2.3.4
                          --app=org.mozilla.fennec_$USER --xre-path=<objdir_x86>/dist/bin/
=== talos ===
*NOTE: this requires python 2.5 or greater (tested up to 2.7)
See https://wiki.mozilla.org/Buildbot/Talos
This is 100% out of band from mozilla-central (same for desktop also).
  hg clone http://hg.mozilla.org/build/talos talos
  cd talos
  python INSTALL.py
  . bin/activate
  cd talos
Run these commands to check out the talos dependencies (assuming you are already in the "talos/talos" directory):
  cd page_load_test
  wget http://people.mozilla.org/~jmaher/mobile_tp4.zip
  unzip mobile_tp4.zip
Configure a talos profile. You can do this via adb or [http://people.mozilla.com/~bmoss/SUTAgent/ SUTAgent] - if you want to use adb make sure you have rooted your device such that "adb shell" goes directly into a root shell. If you want to use adb to communicate with the device remotely, do something like this:
  talos -v -e org.mozilla.fennec \
                        --develop \
                        --activeTests tprovider \
                        --output trobo.yml \
                        --remotePort -1 \
                        --remoteDevice 1.2.3.4 \
                        [--fennecIDs <abs-path-to-objdir>/dist/fennec_ids.txt]
If you want to use [http://people.mozilla.com/~bmoss/SUTAgent/ SUTAgent] to communicate with the device, do something like this:
  talos -v -e org.mozilla.fennec \
                        --develop \
                        --activeTests tsvg \
                        --results_url file://${PWD}/tsvg.txt \
                        --noChrome \
                        --remoteDevice <ip of your sutagent> \
                        [--fennecIDs <abs-path-to-objdir>/dist/fennec_ids.txt]
SUTAgent will not be able to read the application.ini on the device, so you will need to copy it. We highly recommend pulling the application.ini from the .apk and copying it to the talos/talos/remoteapp.ini file.
For Robocop based tests (tcheck, tcheck2, tcheck3, tprovider, etc...), we need to use the --fennecIDs flag to pass in the generated fennec_ids.txt file from the build you are testing.  This file is generated during build time and has to match the fennec.apk and robocop.apk file.  When this flag is used, we copy fennec_ids.txt and robotium.config (generated during configuration time) to the device and use those to run Robocop.  If you are running ts, tp4, tsvg, or other traditional talos tests, there is no need for the --fennecIDs flag.
Unless two applications are signed with the same key they cannot read each others' /data/data directories, so SUTAgent cannot read org.mozilla.fennec's data directory.
You can extract it from the fennec .apk or get it from adb from e.g. /data/data/org.mozilla.fennec/application.ini
  shell@android:/ $ su
  shell@android:/ # cat /data/data/org.mozilla.fennec/application.ini
  [App]
  Vendor=Mozilla
  Name=Fennec
  Version=10.0a1
  BuildID=20111031031100
  SourceRepository=http://hg.mozilla.org/mozilla-central
  SourceStamp=04b4ea333800
  ID={a23983c0-fd0e-11dc-95ff-0800200c9a66}
 
  [Gecko]
  MinVersion=1.9.2b5pre
  MaxVersion=10.0a1
 
  [XRE]
  EnableExtensionManager=1
 
  [Crash Reporter]
  Enabled=1
  ServerURL=https://crash-reports.mozilla.com/submit
'''Note''': As of this writing (Sept 27, 2011), the tgfx pageset does not currently work (it isn't run on the desktop either). Don't try it. :)
'''Note''': When running robocop-based talos tests (tcheck, etc), be aware that some robocop-required files are not updated by Talos. For example, robocop.apk is not installed. Your best bet is to run mochitest-robotium first to make sure everything is up to date, or manually install robocop.apk from the dist folder.
Aside: For a quick-and-dirty hacky way to run robocop-talos tests locally, see [[Mobile/Fennec/Android/LocalRoboTalos]]
=== S1/S2 Automation ===
These tests start Fennec with a URL and measure the time to throbber start, time to throbber stop, and drawing end times.
S1/S2 graphs can be viewed at:  http://mrcote.info/phonedash/#/
Manual run instructions can be found at: https://etherpad.mozilla.org/fennec-perf-ts-take2
See also: https://wiki.mozilla.org/Mobile/Performance/S1S2-Tests
=== Eideticker ===
Eideticker measures perceived Firefox performance by video capturing automated browser interactions.
Eideticker graphs can be viewed at: http://wrla.ch/eideticker/dashboard/
See also: http://wrla.ch/blog/2011/11/measuring-what-the-user-sees/ and http://wrla.ch/blog/2012/03/announcing-the-eideticker-mobile-performance-dashboard/.
=== Trouble-shooting testing problems ===
* Does your mozconfig contain "ac_add_options --disable-tests"?
** If so, you will see something like:
<pre>
make: *** No rule to make target <your-test-target>.  Stop.
</pre>
* Is adb in your $PATH?
* Is your device connected? Does it appear in the output from "adb devices"?
* Can you run adb shell?
* If running xpcshell, did you create /data/local/tests?
* If running "make check-one-remote", did you first setup the device with "make xpcshell-tests-remote"?
== Debugging ==
=== Using logcat ===
[http://developer.android.com/guide/developing/tools/logcat.html logcat] is a tool that is going to show you some logs prompted by the device. It might be a good help if you don't want to or can't run gdb. You can use it by running this command:
  adb logcat -v time
You can make things appear in logcat using printf_stderr. With debug builds, NS_WARNING, NS_ERROR and NS_ASSERTIONS will show up in logcat. If you're trying to debug something, you may wish to pipe the logcat output through grep to filter out irrelevant things (most Fennec-related output will be viewable by "adb logcat | grep Gecko"), but remember that when attaching log output to a bug you should include unfiltered output as there may be relevant log entries under other tags.
==== Using aLogCat ====
<b>Note:</b> aLogCat (and other logcat apps) do not support Jelly Bean (4.1) and above. It seems like the only way to get these apps to work on those versions is to root the device, which, although fulfilling, is probably more work than just using <code>adb logcat</code>.
If you don't have the Android SDK installed, you can still extract logs using an application called aLogCat. Install it from the Android Market. Use it to capture logs and attach the logs to bugs.
https://market.android.com/details?id=org.jtb.alogcat&hl=en
Once you have alogcat installed, just use Fennec as you would normally. Upon encountering a bug or issue, start the aLogcat app (as soon as possible after seeing the Fennec issue) and select "Share" or "Save" from the menu to send it via email or save it to the SD card. The log can then be attached to a bug or sent to a developer. As with adb logcat, it is better to have a log with timestamps than without timestamps. To enable timestamps in the log, select "Preferences" from the aLogcat menu, and change the "Format?" option to "Time".
If you need to, you can search for some kinds of Fennec-related output by using the "Filter" menu item and entering "Gecko". However, when submitting logs for bug reports, please make sure you clear the filter and include all of the available log data.
==== JavaScript dump() ====
To use the dump() function in JavaScript to write to the log:
# Go to about:config and set browser.dom.window.dump.enabled to "true"
# Run the following ADB commands:
adb shell stop
adb shell setprop log.redirect-stdio true
adb shell start
=== Using nVidia GDB ===
Nvidia's gdb is better than most other gdbs: http://developer.download.nvidia.com/tegra/files/tegra-gdb-20100902.zip .
Even so, you probably want to use JimDB instead of Nvidia's gdb ...
=== Using JimDB ===
* jchen has been working on a better Android gdb ('jimdb'). [https://github.com/darchons/android-gdb source], and [[Mobile/Fennec/Android/GDB|build instructions]]. For best results, rebuild everything.
* [http://www.jnchen.com/_media/projects/mozilla/moz-gdb.tar.bz2 Prebuilt binaries] are available but problems with them have been reported.
*  [http://people.mozilla.com/~bgirard/moz-gdb-darwin-prebuilt-2012-10.tar.gz October 2012 Darwin prebuilt]
** The link to the prebuilt binaries seems broken, as of March 30 2012 (bjacob).
* JimDB:
** has most fixes from NDK gdb
** integrates Android libthread_db (fixed dougt's problem debugging threads)
** has Python scripting support
** [https://github.com/darchons/android-gdbutils couple of existing Python scripts] (or if using prebuilt binaries above, just run 'git pull' under the 'utils' directory)
*** feninit is a tool to initialize the GDB environment (support for multiple devices, multiple object directories; launches Fennec, pulls libraries, sets paths, and attaches gdbserver automatically)
*** tracebt is a WIP stack unwinder that traces instructions to find stack frames
*** idea for another tool to parse and integrate logcat into gdb
*** other ideas welcome!
* see [[Mobile/Fennec/Android/GDB]] for installation instructions
Once JimDB is installed, just run its gdb executable. This is will take care of everything (it will start gdbserver on the device, start Fennec, and start gdb on your computer):
  ./moz-gdb/bin/gdb
=== Using Debug Intent ===
'''Note: this is not useful with JimDB. If you want to use JimDB, just start it.'''
In order to attach before things get running, launch with:
  adb shell am start -a org.mozilla.gecko.DEBUG -n org.mozilla.fennec_foobar/.App
(Replace foobar by your username)
and just click launch once gdb is attached. If you need to debug a crash that happens before XRE_Main is called, the patch on {{bug|572247}} may be useful.
this script [http://dump.lassey.us/debug.sh] will attach gdbserver for you
=== Getting dalvik java stack dumps using gdb ===
(gdb) call handleSigQuit()
this will dump a stack trace to gDvm.stackTraceFile which defaults to "/data/anr/traces.txt"
Note: this will only work if you have symbols for dalvik. (It may be possible to get the address for handleSigQuit by reading
the symbol table using sigaction.)
Note: deleting /data/anr/traces.txt will cause this method to stop working. You can fix it by recreating the file with $ echo "" > traces.txt
=== Debugging with jdb ===
Inspired by
http://asantoso.wordpress.com/2009/09/26/using-jdb-with-adb-to-debugging-of-android-app-on-a-real-device/
After staring fennec with jimdb the following seems to work at least a little.
  $ adb jdwp # lists the pids of processes hosting jdwp
  5543
  $ adb -d forward tcp:8686 jdwp:5543
  $ jdb -J-Duser.home=. -connect com.sun.jdi.SocketAttach:hostname=localhost,port=8686  -sourcepath ~/mozilla/maple/mobile/android/base/
You can also use eclipse for debugging in a similar way by setting up for debugging "Remote Java application".
This doesn't seem to work for me in Ubuntu 12.04 anymore.
=== Debugging with eclipse ===
You need to find the PID of your fennec process. Forward it to a local TCP socket as in "Debugging with jdb."
In Eclipse switch to the debug perspective. Go to Run > Debug configurations... Remote Java Application. Change the port to the TCP port you specified in your adb command. Under Source, navigate to your checkout, then into mobile/android.
Eclipse looks for source code in a specific location. You need to create the directory hierarchy:
<code>
mobile
  /android
    /org
      mozilla/
        gecko -> ../../base</code>
That is, in mozilla-central/mobile/android, create org/mozilla, and put the symlink gecko pointing to mozilla-central/mobile/android/base.
You may also want to add more debugging information and can do that like this:
diff --git a/config/android-common.mk b/config/android-common.mk
index 4591239..a47726a 100644
--- a/config/android-common.mk
+++ b/config/android-common.mk
@@ -70,6 +70,6 @@ JAVAC_FLAGS = \
    -classpath $(JAVA_CLASSPATH) \
    -bootclasspath $(JAVA_BOOTCLASSPATH) \
    -encoding UTF8 \
-  -g:source,lines \
+  -g:source,lines,vars \
    -Werror \
    $(NULL)
=== Arguments and Environment Variables ===
If you need to set an environment variable at run time, append '''--es env# VAR=VAL''' to your activity manager command where # is the ordered number of variables for example:
  adb shell am start -a android.activity.MAIN -n org.mozilla.fennec_$USER/.App --es env0 VAR=val --es env1 FOO=bar
If you need to pass arguments at run time, append '''--es args "<your-args>"''' to your activity manager command. For example, to launch with a specific profile:
  adb shell am start -a android.activity.MAIN -n org.mozilla.fennec_$USER/.App --es args "--profile /mnt/sdcard/myprofile"
To launch with a specific URL, use the am -d option to set the intent's data URI:
  adb shell am start -a android.activity.MAIN -n org.mozilla.fennec_$USER/.App -d 'http://www.mozilla.org'
=== PR Logging ===
You can use the env vars as described above to enable NSPR logging:
  adb shell am start -a android.activity.MAIN -n org.mozilla.fennec_$USER/.App --es env0 NSPR_LOG_MODULES=all:5 --es env1 NSPR_LOG_FILE=/mnt/sdcard/log.txt
If no file is specified, logging is directed to the android logs:
  adb shell am start -a android.activity.MAIN -n org.mozilla.fennec_$USER/.App --es env0 NSPR_LOG_MODULES=all:5
Look for lines marked "PRLog" in the adb logcat output.
=== debugging without rooting  ===
with Froyo you can debug without rooting your phone. Instructions are below. See also [[Mobile/Fennec/Android/GDBNoRoot|Fennec/Android/GDBNoRoot]] for another guide on how to do this.<br>
First thing, to make this work with the nvidia gdb (which I found more reliable than the android r3 gdb) you need to modify install.sh and debug.sh.
first, change the location where install.sh copies gdbserver to somewhere writable by a non-root process. I used /data/local. Be sure to update that both in the push command and the chmod command.
second, update debug.sh with the new location of gdbserver.
finally, you'll need to add run-as $2 to the adb shell command that launches gdbserver. In the end you should have: install.sh:
#!/bin/sh
mkdir lib
adb push prebuilt/gdbserver /data/local
adb shell chmod 755 /data/local/gdbserver
for file in $(adb shell ls /system/lib | tr "\n" " " | tr "\r" " "); do
  adb pull /system/lib/$file lib
done
adb pull /system/bin/app_process lib
The above will miss some vendor drivers, you can use busybox to find all shared libraries
for file in $(adb shell /data/local/busybox find / -name "*.so" | tr "\n" " " | tr "\r" " "); do  adb pull /$file lib_unlock_nexus/; done
debug.sh:
#!/bin/sh
if [ $# -ne 2 ]
then
  echo "usage: $0 /path/to/your/library.so packagename.of.your.activity"
  echo "for example:"
  echo "  $0 /code/mydemo/libs/armeabi/libmydemo.so com.nvidia.devtech.mydemo"
  exit
fi
if [&nbsp;! -f $1 ]
then
  echo "ERROR: That library file doesn't exist"
  exit
fi
cp $1 lib
p=`adb shell ps | grep $2 | awk '{print $2}'`
if [ "$p" = "" ];
then
  echo "ERROR: That doesn't seem to be a running process. Please make sure your"
  echo "application has been started and that you are using the correct"
  echo "namespace argument."
  exit
fi
adb forward tcp:12345 tcp:12345
adb shell run-as $2 /data/local/gdbserver --attach&nbsp;:12345 $p
=== Attaching GDB ===
Assuming you have the nvidia gdb at the top of your home directory and the app_process binary in the current working directory.
  ~/nvidia-gdb/prebuilt/linux-x86/arm-eabi-gdb ./app_process
=== Reading back the framebuffer ===
If you need to verify what is in the back buffer at a particular time, you can cleverly call functions from gdb to allocate memory, read back, and write that to disk.
You need to know the size of your framebuffer a priori; in this case, it's 480x699.
You also need to know what the GL enum values are, because unless you compile with -ggdb, you don't have #defines available to you in the debugger. Very helpful information: GL_RGBA = 0x1908, GL_UNSIGNED_BYTE = 0x1401. The rest you can find in gfx/gl/GLDefs.h.
You '''should''' be able to call glReadPixels directly, but in my experience that causes Fennec to crash. However, if you have a GLContext* lying around, as you often do, you can work around that problem.
<pre>(gdb) set $m = (int*)malloc(480*699*4)
(gdb) call aManager->mGLContext.mRawPtr->fReadPixels(0, 0, 480, 699, 0x1908, 0x1401, (void*)$m)
(gdb) set $f = fopen("/sdcard/outputfile", "wb+")
(gdb) call fwrite($m, 1, 480*699*4, $f)
$7 = 1342080
(gdb) call fclose($f)
$8 = 0</pre>
Now there is a file called /sdcard/outputfile that you can adb pull. But since it's just raw RGBA values, you need to be able to wrap that in PNG headers to display it. [https://github.com/jrmuizel/minpng/blob/master/minpng.h Jeff Muizelaar wrote a header called minpng.h that you can use to do so.]
Get Jeff's minpng.h, and put it in a directory along with a driver c program:
<pre>#include "minpng.h"
int main(int argc, char* argv[])
{
FILE* f = fopen(argv[1], "rb");
int w = atoi(argv[2]);
int h = atoi(argv[3]);
char* d = (char*) malloc(w * h * 4);
fread(d, w * h * 4, 1, f);
fclose(f);
write_png(argv[4], d, w, h);
}</pre>
Compile and run:
<pre>$ gcc -o minpng minpng.c
$ ./minpng outputfile 480 699 output.png
</pre>
=== Using Rendertrace (Maple) ===
Rendertrace is a utility that will dump layer position and timing information (such as drawing, upload) to the console. This information can pasted into the rendertrace web front end to visualize the layer position and event timeline. This will let you understand where you're gecko is spending its time and why were checkerboarding.
To enable go in 'gfx/layers/RenderTrace.h' and uncomment '#define MOZ_RENDERTRACE'. Rebuild and run 'adb logcat | grep RENDERTRACE', paste the result in http://people.mozilla.org/~bgirard/rendertrace.html and hit 'reload'. For details talk to BenWa.
=== Using apitrace ===
Apitrace is a tool for tracing GL/EGL calls for debugging purposes. It basically uses an interim shared library called libapitrace that contains shadow gl* and egl* functions, which then get logged and then passed through to the real driver.
Use apitrace from https://github.com/apitrace/apitrace to build for desktop and android.
<pre>
apt-get install libegl1-mesa-dev libgles1-mesa-dev libgles2-mesa-dev libqt4-dev cmake
git clone https://github.com/gw280/apitrace.git
cd apitrace
# Build for Android
export ANDROID_NDK=/path/to/your/ndk
cmake -DCMAKE_TOOLCHAIN_FILE=android/android.toolchain.cmake -DANDROID_API_LEVEL=9 -Bbuild-android -H.
make -C build-android -j8
# Build for desktop
cmake -H. -Bbuild
make -C build -j8
export EGL_SOFTWARE=true
./build/eglretrace -v /path/to/your/apitrace_log.trace
</pre>
The Android build will create egltrace.so in build-android/wrappers, which you can then push to your device to /data/local:
<pre>
adb push build-android/wrappers/egltrace.so /data/local
</pre>
Restarting Fennec will cause it to load the apitrace library and the apitrace log will be saved to /data/data/org.mozilla.fennec_username/firefox.trace
You can then adb pull /data/data/org.mozilla.fennec_username/firefox.trace and analyse it on your desktop.
You can also use qapitrace as a GUI to inspect your trace files. (be sure to switch qapitrace to the EGL api using the options dialog)
These instructions provide a trace that does not include the Java GL code. To get traces including java code is more complicated. You need to use
the patch from this bug https://bugzilla.mozilla.org/show_bug.cgi?id=749859 and this version of https://github.com/ideak/apitrace/tree/dev. Further, you'll need to build your own image/modify the current one to replace /init.rc. You also need to disable hardware acceleration of the UI (https://bug746703.bugzilla.mozilla.org/attachment.cgi?id=619009) Ask jrmuizel for more information if you want to do this.
=== Profiling ===
See https://wiki.mozilla.org/Mobile/Fennec/Android/Profiling.
=== Debugging Java code with DDMS ===
See http://developer.android.com/tools/debugging/ddms.html
== Other useful tips and tricks  ==
=== Tweaking UI prefs ===
By default, all of these prefs are set to "-1" in Fennec, meaning they take the values listed below, which are maintained in Axis.java.
Fractional values are specified in 1/1000th of a value; to specify a value of 0.3, write 300.
Note: You need to restart Fennec after changing these values.
{|
! Pref !! Default value !! Description !!
|-
| ui.scrolling.friction_slow || 850 || This fraction in 1000ths of velocity remains after every animation frame when the velocity is low.||
|-
| ui.scrolling.friction_fast || 970 || This fraction in 1000ths of velocity remains after every animation frame when the velocity is high.||
|-
| ui.scrolling.velocity_threshold || 10 || Below this velocity (in pixels per frame), the friction changes from friction_fast to friction_slow.||
|-
| ui.scrolling.max_event_acceleration || 12 || The maximum velocity change factor between events, per ms, in 1000ths. ||
|-
| ui.scrolling.overscroll_decel_rate || 40 || The rate of deceleration when the surface has overscrolled, in 1000ths. ||
|-
| ui.scrolling.overscroll_snap_limit || 300 || The fraction of the surface which can be overscrolled before it must snap back, in 1000ths. ||
|-
| ui.scrolling.min_scrollable_distance || 500 || The minimum amount of space that must be present for an axis to be considered scrollable, in 1/1000ths of pixels. ||
|-
| gfx.displayport.strategy || 1 || The strategy we use to determine how display ports are calculated. 0 = fixed margin, 1 = velocity bias, 2 = dynamic resolution, 3 = no margins ||
|-
| gfx.displayport.strategy_fm.multiplier || 1500 || When gfx.displayport.strategy = 0 (fixed margin), the 1000th of each dimension of the viewport the displayport is sized to. ||
|-
| gfx.displayport.strategy_fm.danger_x || 100 || When gfx.displayport.strategy = 0 (fixed margin), the 1000th of the width of the viewport the horizontal danger zone is set to.
Danger zone is defined as the space at the edge of the viewport at which the viewport (and hence displayport) starts being changed.
|-
| gfx.displayport.strategy_fm.danger_y || 200 || When gfx.displayport.strategy = 0 (fixed margin), the 1000th of the height of the viewport the vertical danger zone is set to. ||
|-
| gfx.displayport.strategy_vb.multiplier || 1500 || When gfx.displayport.strategy = 1 (velocity bias), the 1000th of each dimension of the viewport the displayport is sized to. ||
|-
| gfx.displayport.strategy_vb.threshold || 32 || When gfx.displayport.strategy = 1 (velocity bias), the threshold for velocity, in pixels/frame, when multiplied by the screen DPI. ||
|-
| gfx.displayport.strategy_vb.reverse_buffer || 200 || When gfx.displayport.strategy = 1 (velocity bias), the fraction of the buffer (in 1000ths) to be kept in the direction opposite the direction of the scroll. ||
|-
|}
=== Refresh the JS cache ===
XUL and JavaScript files (like browser.js) are cached for fast startup.  If you change one of these files in your development build, the new file might not be picked up unless you also touch <code>toolkit/xre/nsAndroidStartup.cpp</code> and rebuild libxul.  (See {{bug|695145}} for details.)
=== killer script ===
#!/bin/sh
if [ $# -ne 1 ]
then
    echo "usage: $0  packagename.of.your.activity"
    echo "for example:"
    echo "  $0 org.mozilla.fennec"
    exit
fi
p=`adb shell ps | grep $1 | awk '{print $2}'`
if [ "$p" = "" ];
then
    echo "ERROR: That doesn't seem to be a running process. Please make sure your"
    echo "application has been started and that you are using the correct"
    echo "namespace argument."
    exit
fi
adb shell run-as $1 kill $p
=== .gdbinit ===
This is an example .gdbinit that uses the symbols from a locally built rom and automatically attaches to gdbserver. Note that putting a ''.gdbinit'' file inside a directory will make gdb load it thus you will not pollute your regular gdb init with those configurations.
set solib-search-path /home/blassey/android/system/out/target/product/passion/symbols/system/bin:/home/blassey/android/system/out/target/product/passion/symbols/system/lib/:/home/blassey/src/ndk5-m-c/objdir-droid-dbg/dist/bin
set solib-absolute-prefix /home/blassey/android/system/out/target/product/passion/symbols/system/lib/
target remote localhost:12345
=== Connecting Eclipse to Android Build tree ===
Clone scripts and templates:
  hg clone http://hg.mozilla.org/users/romaxa_gmail.com/eclipse_mobile
  cd eclipse_mobile
Modify mozconfig_values file, according to your build environment
add absolute path to obj-build-dir and source dir, Ex:
  MOZOBJDIR=/home/romaxa/mozdev/mozillahg/mozilla-birch/objdir-droid
  MOZSRCDIR=/home/romaxa/mozdev/mozillahg/mozilla-birch
Generate project content (build tree must be fully compiled and make -C objdir package commands performed):
  ./create_projects.pl
eclipse project will be created in current folder
Create new project in Eclipse
* File->New->Project
* Android Project
* Next, Create project from existing source
* Select current folder as Location, Next
* Select Build Target "Android 4.1 / API 16"
* Next and Finish
Press Run App button in order to perform first build,
On first run, some ADT plugin fnctionality removing bin/App.apk and resource.ap_)
Don't know how to teach eclipse don't do that, but it breaks installable package.
So in order to fix that problem
after first Run App, execute in project folder
  ./fixup_links.pl
It will update *.apk and *.ap_ symlinks
Press Run App button again
Try to setup breakpoint in onCreate() and press Debug App button.
=== Rooting Android devices ===
See [[Mobile/Fennec/Android/Rooting|Rooting Android Devices]].
=== Bootstrapper.xpi: Testing JS chrome code changes without rebuilding ===
Avoid those nasty compile times! Use the [https://groups.google.com/forum/?fromgroups=#!topic/mozilla.dev.platforms.mobile/jmxkOBREcO0 Bootstrapper extension]!

Revision as of 06:21, 9 December 2012

构建 Fennec

下面这些命令是用来设置构建环境和在Linux(Ubuntu),Max OS X系统下构建Fennec. 目前还没有可能在Windows下编译 Fennec. 如果您的系统是Windows, 您可以阅读一下文章在Linux虚拟机上编译Fennec:

另外, 这里OtherBuildEnvs page 也有 一些在其他环境下不同的提示,如果你有一个环境或者配置偏离“正常”,您应该看一看.

首先按照特定平台的指令去在你的机器上设置构建环境. 你也可以选择升级到最新的Android NDK (目前版本是 r8c). 一旦你 这样做了就可以按照步骤获取源代码,设置你的mozconfig并构建Fennec.

Linux

快速脚本

这是一个快速设置脚本,下面会对它进行详细的解释.

# 确保 “partner" 库在/etc/apt/sources.list中可用. 或者 sun-java6-jdk 不会被找到
# 在 Ubuntu 11.10 中 Java 已经从 partner 中移走, 但是可以从Oracle下载
# http://www.oracle.com/technetwork/java/javase/downloads/index.html
sudo apt-get update
sudo apt-get install sun-java6-jdk mercurial ccache
sudo apt-get build-dep firefox
wget http://dl.google.com/android/ndk/android-ndk-r5c-linux-x86.tar.bz2
tar -xjf android-ndk-r5c-linux-x86.tar.bz2
wget http://dl.google.com/android/android-sdk_r20.0.3-linux.tgz
tar -xzf android-sdk_r20.0.3-linux.tgz
./android-sdk-linux/tools/android update sdk -u
./android-sdk-linux/tools/android update adb

如果你使用64位的Ubuntu安装,你需要ia32-libs来允许工具链二进制文件的运行

 sudo apt-get install ia32-libs

如果你使用64位的Fedora安装

 yum install glibc.i686 ncurses-libs.i686 libstdc++.i686 zlib.i686

详解

这一节将详细的描述所有的依存关系和在Linux下得到一个工作构建环境的要求. This section describes in greater detail all the dependencies and requirements of getting a working build environment on Linux.

安装Java

首先安装Sum Java jdk6, Android SDK也依赖于此. 如果你使用的是Ubuntu 11.10之前的版本,那么你需要在 enable the partners repo 上得到它. Java 7 应该也可以使用, 尽管有时候会歇菜(java 6 为buildbots所使用, 所以它是“官方支持”的).

# Ubuntu 11.10 之前的版本
sudo apt-get update
sudo apt-get install sun-java6-jdk
sudo update-java-alternatives -s java-6-sun
# Ubuntu 11.10 和之后的版本
# 从http://www.oracle.com/technetwork/java/javase/downloads/index.html 下载java和最新版本的JDK
# 以下这些命令假设这个文件叫做jdk-6u35-linux-x64.bin
sudo mkdir /opt/java
sudo mv ~/Downloads/jdk-6u35-linux-x64.bin
sudo chmod +x ./jdk-6u35-linux-x64.bin
sudo ./jdk-6u35-linux-x64.bin
ln -f -s /opt/java/jdk1.6.0_35/bin/* /usr/local/bin/
# 类似命令sudo update-alternatives --install /usr/local/bin/java java /opt/java/jdk1.6.0_35/bin/1
# 关闭注册Java发行版的方式

如果你使用64位Ubuntu, 此时你仍需要安装 ia32-libs(如果你没有安装,诸如 adb 这样的将不会工作)

 apt-get install -y ia32-libs
安装 Gecko 的要求

安装需要一个firefox构建

sudo apt-get install mercurial ccache
sudo apt-get build-dep firefox
安装 Android NDK

下载并解压 Android NDK. NDK revs 4-8已经测试并能正常工作. 目前使用的自动构建器的版本是r5c.

wget http://dl.google.com/android/ndk/android-ndk-r5c-linux-x86.tar.bz2
tar -xjf android-ndk-r5c-linux-x86.tar.bz2
安装 Android SDK

你应该安装最新的版本Android SDK, 我们在manifest文件中设置的API级 别. sdk的下载可能需要花费相当长的时间,请确保你有良好的网络连接. 然后你可以去喝杯咖啡,甚至吃个午餐.

你所需要的SDK版本至少是16.

wget http://dl.google.com/android/android-sdk_r20.0.3-linux.tgz
tar -xzf android-sdk_r20.0.3-linux.tgz
./android-sdk-linux/tools/android update sdk --no-ui
./android-sdk-linux/tools/android update adb

你可能想在你的shell中将SDK的 "tools" 和 “platform-tools" 文件夹加入到环境变量PATH中,因此你可以运行 adb 和其他简单的工具,例如: 如果 你在$HOME/opt 下安装了SDK,你可以在你的.bashrc最后加入以下一行:

 export PATH=$PATH:$HOME/opt/android-sdk-linux/platform-tools:$HOME/opt/android-sdk-linux/tools

Mac OS X

To set up a build environment on Mac OS X, you first need to install XCode and a few supplementary build tools via a package manager. To do this, follow steps 1 and 2 of the Mac OS X Build Prerequisites page. Once you have completed steps 1 and 2, come back here and continue with the instructions below.

After installing XCode make sure you also have wget installed. If wget is not a recognized command in terminal follow these steps to install it:

curl -O http://ftp.gnu.org/gnu/wget/wget-1.14.tar.gz
tar -xzvf wget-1.14.tar.gz
cd wget-1.14
./configure --with-ssl=openssl
make
sudo make install
which wget #Should output: /usr/local/bin/wget
Install Gecko Requirements

Then install the usual stuff needed for a firefox build.

sudo apt-get install mercurial ccache
sudo apt-get build-dep firefox
Install Android NDK

Download and extract the Android NDK. NDK revs 4-8 have been tested and are known to work. The automated builders currently use version r5c.

wget http://dl.google.com/android/ndk/android-ndk-r5c-darwin-x86.tar.bz2
tar -xjf android-ndk-r5c-darwin-x86.tar.bz2
Install Android SDK

You should just install the latest Android SDK, we set the API level in our manifest files. The sdk download will take a while, make sure you have a decent internet connection and go get coffee, or maybe lunch.

You will need SDK version at least 16.

wget http://dl.google.com/android/android-sdk_r20.0.3-macosx.zip
unzip android-sdk_r20.0.3-macosx.zip
./android-sdk-macosx/tools/android update sdk --no-ui
./android-sdk-macosx/tools/android update adb

You will probably want to add the SDK's "tools" and "platform-tools" directory to the PATH environment variable in your shell, so that you can run adb and other tools easily. For example, if you installed the SDK in $HOME, you could add the following line to the end of your .bashrc:

 export PATH=$PATH:$HOME/android-sdk-macosx/platform-tools:$HOME/android-sdk-macosx/tools

Optional: Using NDK r8c

On some systems, linking libxul can takes several minutes. Using gold instead of ld can reduce this time (from around 7 minutes to a bit more than 1 minute on my machine ; YMMV, on another machine, it gets from 25 seconds to 10, or from 2 minutes to 1 minute with all system caches dropped).

To use gold, the best way is to just use the r8c Android NDK. You can also build gold yourself from binutils source and replace your existing ld binaries in the NDK folder to use gold. However it's simpler to just upgrade the NDK. There are currently no known issues with using the r8c NDK, except that you also need to remove the --enable-warnings-as-errors option in your mozconfig because the gcc-4.6 that comes with r8c is stricter with respect to warnings. There is some discussion in bug 769099 about how r8c is awesome stuff and should be used by default on the buildbots, but that hasn't happened yet.

To upgrade your NDK, download the NDK for Mac OS X or Linux and unpack it. Then, update your mozconfig to point to the new NDK by setting the --with-android-ndk and --with-android-toolchain options in your mozconfig.

For example, assuming that on a Mac OS X platform the NDK is unpacked into $HOME/android-ndk-r8c, you would need the following two lines in your mozconfig:

ac_add_options --with-android-ndk="$HOME/android-ndk-r8c"
ac_add_options --with-android-toolchain="$HOME/android-ndk-r8c/toolchains/arm-linux-androideabi-4.6/prebuilt/darwin-x86"

Getting the source

Once you have build tools set up, you should configure Mercurial as described here. (It is not required, but highly recommended if you plan on touching the code in any way). Once you have done that, grab a clone of the repository:

hg clone http://hg.mozilla.org/mozilla-central/ src

Setup Fennec mozconfig

The mozconfig file is what tells the mozilla build scripts how your build environment is set up, and sets various build options. To build scripts will read the mozconfig file from the $MOZCONFIG environment variable, if one is set, or the .mozconfig file in your src directory, if there is one. So you could do either this:

cd src
vim .mozconfig # put mozconfig here

or this:

cd some/random/folder
vim my-fennec-mozconfig # put mozconfig here
export MOZCONFIG=$PWD/my-fennec-mozconfig

Here is an example mozconfig file for building Fennec, assuming you have followed the instructions above and are using version r5c of the NDK.

 # Add the correct paths here:
 ac_add_options --with-android-ndk="$HOME/android-ndk-r5c"
 ac_add_options --with-android-sdk="$HOME/android-sdk-linux/platforms/android-16"
 ac_add_options --with-android-version=5

 # android options
 ac_add_options --enable-application=mobile/android
 ac_add_options --target=arm-linux-androideabi
 ac_add_options --with-ccache

 mk_add_options MOZ_OBJDIR=./objdir-droid
 mk_add_options MOZ_MAKE_FLAGS="-j9 -s"

Remember to use $HOME instead of ~ in the mozconfig, because ~ will not get expanded to the right path! If you are building on Mac OS X you will also need to add this:

ac_add_options --disable-crashreporter

because the crash reporter does not build properly on Mac OS X.

If you want to build for armv6 add this:

 ac_add_options --with-arch=armv6

You can also look at the mozconfig used for official nightly builds.

Building the code

This will build (compile+link), package into apk, and deploy to the Android device. Therefore, before you start building connect your Android device and enable USB debugging

cd src
make -f client.mk build_and_deploy

You can also just do:

make -f client.mk
make -C objdir-droid package

to build and package the code into an APK. The APK file can be found in your objdir-droid/dist/ folder, and will be called something like fennec-18.0a1.en-US.android-arm.apk. You can install this APK to your device manually using "adb install". The name of the app that shows up on your phone will be "Fennec $USER" (where $USER is the username under which you built the code).