Teams
Accessibility
| Current Plans |
Previous Plans
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- Add info Here
- Another item here
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DOM
| Current Plans |
Previous Plans
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- Service Workers [Offline]
- IndexedDB in Workers [Offline]
- Picture Tag [Web Compatibility, Presto]
- requestSync (FxOS-only precursor to BackgroundSync) [Offline, Candle]
- TCP Socket in Workers [Offline]
- e10s (drag-and-drop, clipboard, leak detection and reporting)
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- BackgroundSync [Offline, Candle]
- Pre-rendering API [Presto]
- Shadow DOM [Web Compatibility]
- Custom Elements [Web Compatibility]
- Web Manifest [Web Compatibility]
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- Web Push [Offline, Candle, Web Compatibility]
- Image Resizing API [Candle, 60fps, MemShrink]
- Web Share primitive (towards Web Activities standardization) [Web Compatibility]
- finish remaining WebIDL conversions [CrashKill]
- JS-implemented plugins [CrashKill, Webify]
- IndexedDB data change observer events [Web Compatibility, Candle]
- localStorage + Quota Manager [FxOS feature enabler]
- FileSystem API [Web Compatibility]
- Media Control API [FxOS request]
- Device Orientation Locking (any spec work; others doing implementation) [Web Compatibility]
- Broadcast channel [Web Compatibility]
- Message Port [Web Compatibility]
- Remove appcache [Offline]
- Directory upload [Web Compatibility]
- DOM bits of Object.observe [Web Compatibility]
- Get rid of child array [MemShrink]
- WebGL in Workers [60fps]
- Web Audio in Workers [Web Compatibility]
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e10s
| Current Plans |
Previous Plans
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- Add info Here
- Another item here
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Graphics
| Current Plans |
Previous Plans
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- FirefoxOS GFX Device Support
- OMTC - Off Main Thead Compositing Windows
- e10s - Ship Electrolysis
- Project Silk
- Graphics - FirefoxOS Critical Memory Usage Reduction
- WebGL 2 GDC Demo
- Critical WebGL Desktop Peformance
- Desktop OOM driver related issues
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- APZ on Desktop
- Tiling on Desktop
- Desktop Scrolling Performance
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- APZ - "fake overscroll"
- APZ - OOP iframe support
- Zooming-in Improvements
- Overscroll Improvements
- Expose the graphics card details
- WebGL Mobile Performance
- WebGL Performance Parity on Desktop
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JavaScript
| Current Plans |
Previous Plans
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- Parsing and Caching Optimization Shumway [Presto, FlashKill]
- ARM Mobile Opts - Support GDC demo [FFOS, 60fps]
- Detailed GC jank Telemetry [MemShrink, 60fps]
- ES6 Classes [WebCompat]
- SAB GDC MWC demo [WebCompat, Presto, 60fps]
- SIMD.js GDC MWC demos [Presto, 60fps, WebCompat]
- ARM 64 baseline on Intel [FFOS]
- CGC Target release [MemShrink]
- JIT Frame for Profiler JIT Coach plumbing [DevTools]
- Experimental SIMD.js for ASM.js on x86 only (Intel demo) [WebCompat, Presto]
- ES6 Generators JITted [WebCompat, Presto]
- ES6 Symbols [WebCompat]
------ Items above planned to be done before or during Gecko 39 (Q1) ------
- SIMD.js on ION Intel [Presto, 60fps, WebCompat]
- GC/CC scheduling improvements [MemShrink, 60fps]
- Shared Array Buffer v1 [WebCompat, Presto, 60fps]
- Research PGO [Presto, 60fps]
- Enable the backtracking allocator for all Ion code [Presto]
- Improve web framework (Shumway/Ember/Angular) performance [Presto, FlashKill]
- ES6 let and const [WebCompat]
------ Items above planned to be done before or during Gecko 42 (Q2) ------
- JS team reduce jank (GC tuning) [60fps]
- SIMD.js on ION ARM [Presto, 60fps, WebCompat, FFOS]
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Layout
| Current Plans |
Previous Plans
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- Add info Here
- Another item here
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Media
| Current Plans |
Previous Plans
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- MSE - Media Source Extensions (nightly)
- EME - Encrypted Media Extensions (nightly)
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- MSE (release)
- EME (release)
- Daala
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- MSE improvements
- EME continued development
- Video quality, performance and memory consumption
- MP4 demuxer written in Rust
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Mobile Media
| Current Plans |
Previous Plans
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- Add info Here
- Another item here
------ Items above planned to be done before or during Gecko 39 (Q1) ------
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Mobile Platform
| Current Plans |
Previous Plans
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- Add info Here
- Another item here
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Networking
| Current Plans |
Previous Plans
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- Add info Here
- Another item here
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PKI
| Current Plans |
Previous Plans
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- Add info Here
- Another item here
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Sandboxing
| Current Plans |
Previous Plans
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- Add info Here
- Another item here
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Security
| Current Plans |
Previous Plans
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- Add info Here
- Another item here
------ Items above planned to be done before or during Gecko 39 (Q1) ------
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------ Items above planned to be done before or during Gecko 45 (End 2015) ------
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WebRTC / WebAudio
(All these features/fixes below are landing in Nightly during these quarters)
| Current Plans |
Previous Plans
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- Rewrite SDP/JSEP and add BUNDLE support
- Multistream, renegotiation support
- VP9 codec support in WebRTC
- Web Audio and WebRTC working well together
- e10s problems fixed
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- OpenH264 for Android working well
- Audio workers
- Web Audio performance improvements
- Simulcast
- All echo and audio problems in WebRTC 1:1 calls resolved
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- getUserMedia and audio output sandboxing working
- Considerably better NAT traversal (including ICE proxy and UPnP support)
- Audio output selection
- Data channels in workers
- Compliant with "v1.0" (or equivalent) of the WebRTC spec
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Games
| Current Plans |
Previous Plans
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- Testing & Benchmarks
- Collaborate with QA to develop a regular cadence for running benchmarks + analysis
- Collaborate with QA to develop a "games test plan" for each release cycle
- Reporting: create a mechanism for reporting the above to incite action on part of engineering
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- GDC 2015 bug 1107589
- Technical areas of focus include include: Polish & Performance, WebVR, pthreads, SIMD, WebGL2, and possibly Web Audio
- Identify all Demo Content and continue to define technical requirements
- Work with PR to identify campaign messaging, demo deliverables and related schedule
- Pre-event hardware requirements, training, and attendance logistics
- Win64: confirm and communicate schedule
- Emerge from Q1 with a solid plan for triage going forward
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Initatives
- 60fps
- Focused on producing a smooth, jank free experiences. 60fps goal is dependant on media type.
- BarrierSmash
- Insure that accessibility features are working throughout our products.
- Candle
- Program targeted at reducing energy usage.
- CrashKill
- Improve the overall stability of Gecko and the project that rely on it.
- CritSmash
- Fix known critical security bugs.
- Electrolysis
- This is focused on providing multi processor tab support and another name for e10s.
- Offline
- Presto
- Program targeted at improving overall load times and performance. This is resurrecting an older program that was discontinued.
- MemShrink
- Reduce memory usage (all products)
- Web Compatibility
- Improve the overall web compatibility of Gecko.
- Webify
- Reduce the webs dependence on plugins. This includes several content targeted initiatives such as the games program (Unity), Shumway (Flash), MSE/EME (Flash/Netflix), WebRTC (Google Talk, Facebook Video)