User:Blassey/rkd internship 2012

Create a new Surface Layer that uses an EGLImage to draw, in addition to a RenderContext.

For ANPOpenGL.cpp: Have acquireContext create a context, an EGLImage, and a texture. In lockTexture, bind the EGLImage to the texture. In releaseTexture, webkit invalidates the view so that the new content is redrawn. Might be able to just handle invertContent with the texture mapping in the shader.

use the AndroidBridge to write the JNI hooks.