Event:SXSW Interactive 2011: Difference between revisions

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== Mozilla Team Goals  ==
== Mozilla Team Goals  ==


== Media ==
== Media[http://www.wired.com/underwire/2010/03/sxsw-2010-photos-saturday/ <br>] ==
 
[http://www.wired.com/underwire/2010/03/sxsw-2010-photos-saturday/ <br>]  


== Miscellaneous  ==
== Miscellaneous  ==

Revision as of 20:32, 17 August 2010

sxsw2011.jpg

SXSW Interactive SXSW® Interactive features five days of compelling presentations from the brightest minds in emerging technology, scores of exciting networking events hosted by industry leaders, the incredible new SXSW Trade Show and an unbeatable lineup of special programs showcasing the best new digital works, video games and innovative ideas the international community has to offer. Join us for the most energetic, inspiring and creative event of the year, taking place March 11-15, 2010 in Austin, Texas.

South by Southwest (SXSW) Conferences & Festivals offer the unique convergence of original music, independent films, and emerging technologies. Fostering creative and professional growth alike, SXSW is the premier destination for discovery. Year after year, the event is a launching pad for new creative content. New media presentations, music showcases and film screenings provide buzz generating exposure for creators and compelling entertainment for audiences. Conference panel discussions present a forum for learning, business activity thrives at the Trade Shows and global networking opportunities abound.”


Objectives


Activities

SXSW Sessions

How to Create Prototypes and Influence People

The value of an idea is zero unless it is communicated. To make a difference in your company, to get funding as an entrepreneur, to change the world, you need to be able to convince others of your ideas. Even the Palm Pilot started as a single-day prototype: a block of wood carried by founder Jeff Hawkins for weeks. Firefox Tab Sets started as a Saturday hack. The first wind-up radio was slapped together in a few hours after its inspiration. Many of the worlds most influential products have started as a prototype done in a day. This talk teaches you how to get a prototype done now, the right way and wrong way to give a demo, and how to start influencing people.


Mozilla's Army of AWESOME: Engaging Non-Technical User Participants


Attendees

MoCo and MoFo

  • TBD

Affiliates

  • TBD

Mozilla Team Goals

Media

Miscellaneous

Post-Mortem

Things that worked:


Things that we can do differently: