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(→Properties of the Debug.Frame Prototype Object: Add evalWithBindings to Debug.Frame.prototype.) |
(→Properties of the Debug.Object prototype: Add 'call' and 'apply' methods.) |
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<dt>decompile([<i>pretty</i>]) | <dt>decompile([<i>pretty</i>]) | ||
<dd>If the referent is a function, return the source code for a JavaScript function definition equivalent to this function in its effect and result, as a string. If the referent is not a function, throw a <code>TypeError</code>. If <i>pretty</i> is present and true, produce indented code with line breaks. | <dd>If the referent is a function, return the source code for a JavaScript function definition equivalent to this function in its effect and result, as a string. If the referent is not a function, throw a <code>TypeError</code>. If <i>pretty</i> is present and true, produce indented code with line breaks. | ||
<dt>call(<i>this</i>, <i>argument</i>, ...) | |||
<dd>If the referent is a function, push a <code>"debugger"</code> frame on the debuggee's stack, call the referent with the given <i>this</i> value and <i>argument</i> values, pop the <code>"debugger"</code> frame, and return a value of the sort passed to an <code>enterFrame</code> completion function describing how the call completed. The <i>this</i> and <i>argument</i> values must be debuggee values. All extant hook functions, breakpoints, watchpoints, and so on remain active during the call. If the referent is not a function, throw a <code>TypeError</code>. | |||
<dt>apply(<i>function</i>, <i>this</i>, <i>arguments</i>) | |||
<dd>If the referent is a function, push a <code>"debugger"</code> frame on the debuggee's stack, call the referent with the given <i>this</i> and argument values in <i>arguments</i>, pop the <code>"debugger"</code> frame, and return a value of the sort passed to an <code>enterFrame</code> completion function describing how the call completed. <i>This</i> must be a debuggee value, and <i>arguments</i> must be an array (in the debugger) of debuggee values. All extant hook functions, breakpoints, watchpoints, and so on remain active during the call. If the referent is not a function, throw a <code>TypeError</code>. | |||
<dt>outerEnvironment() | <dt>outerEnvironment() | ||