Platform/GFX/GLLayersOnMobile: Difference between revisions

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** Let OpenGL layers recover from lost/reset GL contexts {{bug|660072}}
** Let OpenGL layers recover from lost/reset GL contexts {{bug|660072}}
*** Needs more scoping.
*** Needs more scoping.
** [OGL] Floating ThebesSurface rendering is very slow (heeen) {{bug|608983}}.
** [OGL] Occasional corruption on Nexus One with accelerated layers {{bug|622634}}
** [OGL] Occasional corruption on Nexus One with accelerated layers {{bug|622634}}
** With GL and Personas, urlbar is sometimes black after opening awesomescreen (BenWa) {{bug|623963}}
** With GL and Personas, urlbar is sometimes black after opening awesomescreen (BenWa) {{bug|623963}}
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** Texture updates happen synchronously and harm interactive performance (Chris Lord) {{bug|670930}}
** Texture updates happen synchronously and harm interactive performance (Chris Lord) {{bug|670930}}
** Fennec repainting thebesLayers content while scrolling remote layer {{bug|672695}}
** Fennec repainting thebesLayers content while scrolling remote layer {{bug|672695}}
** [OGL] Floating ThebesSurface rendering is very slow (heeen) {{bug|608983}}.


=Open bugs=
=Open bugs=


See {{bug|607684}} for a list of open bugs and [[Platform/GFX/GLLayersOnMobile/OpenBugs]].
See {{bug|607684}} for a list of open bugs and [[Platform/GFX/GLLayersOnMobile/OpenBugs]].
Confirmed users
336

edits