Confirmed users
26
edits
(→willkg: adding bits about phil) |
(→nigelb) |
||
| (2 intermediate revisions by one other user not shown) | |||
| Line 4: | Line 4: | ||
== adrian == | == adrian == | ||
; [https://github.com/AdrianGaudebert/component-entity Component Entity Manager for JavaScript games] | |||
: A simple implementation of the component / entity model in JavaScript. It works both client- and server-side. It is meant to be a basic brick for JavaScrip game libraries or game engines, or for games that don't want to use heavy libraries. I would love to get feedback and reviews of this code, as well as suggestions to make it better. | |||
; [https://github.com/AdrianGaudebert/fightly-game-engine Fightly Game Engine] | |||
: Strategic, turn-based game engine for the Open Web. This a pretty heavy project, I want to refactor it a lot to make it really extensible and modular. The Component Entity manager up here was originally made for this project. Contributors to the project would be great, that will motivate me to create some doc and make it easy for others to contribute. | |||
== andy == | == andy == | ||
== ashort == | == ashort == | ||
| Line 102: | Line 109: | ||
; [https://github.com/nigelbabu/geektionary Geektionary] | ; [https://github.com/nigelbabu/geektionary Geektionary] | ||
: Like urban dictionary, but open source! I haven't started anything yet. I started with the idea of coding it in Flask + MongoDb, I might just use Django/Playdoh + Postgres instead. | : Like urban dictionary, but open source! I haven't started anything yet. I started with the idea of coding it in Flask + MongoDb, I might just use Django/Playdoh + Postgres instead. | ||
== ozten == | == ozten == | ||