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m (→Extensions) |
m (→Compositing) |
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Sharing GLTextures between WebGL and Layers is possible with OGL Layers, available on Mac and Linux. (though heavily blacklisted on Linux) | Sharing GLTextures between WebGL and Layers is possible with OGL Layers, available on Mac and Linux. (though heavily blacklisted on Linux) | ||
Sharing EGLSurfaces provides the same functionality between ANGLE EGL+GLES and D3D10 Layers. | Sharing EGLSurfaces provides the same functionality between ANGLE EGL+GLES and D3D10 Layers. | ||
A more complete description of the backend combinations is at [[Platform/ | A more complete description of the backend combinations is at [[Platform/GFX/WebGL/Backends]]. | ||
Currently, we lack composition acceleration on WinXP, most Linux, and Mobile. | Currently, we lack composition acceleration on WinXP, most Linux, and Mobile. | ||