Platform/AreWeFunYet: Difference between revisions

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Sharing GLTextures between WebGL and Layers is possible with OGL Layers, available on Mac and Linux. (though heavily blacklisted on Linux)
Sharing GLTextures between WebGL and Layers is possible with OGL Layers, available on Mac and Linux. (though heavily blacklisted on Linux)
Sharing EGLSurfaces provides the same functionality between ANGLE EGL+GLES and D3D10 Layers.
Sharing EGLSurfaces provides the same functionality between ANGLE EGL+GLES and D3D10 Layers.
A more complete description of the backend combinations is at [[Platform/Gfx/WebGLBackends]].
A more complete description of the backend combinations is at [[Platform/GFX/WebGL/Backends]].


Currently, we lack composition acceleration on WinXP, most Linux, and Mobile.
Currently, we lack composition acceleration on WinXP, most Linux, and Mobile.
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