Platform/GFX/DeferredGPUs: Difference between revisions

Line 49: Line 49:
The best document that I could find on this is [http://www.imgtec.com/powervr/insider/docs/POWERVR%20Series5%20Graphics.SGX%20architecture%20guide%20for%20developers.1.0.8.External.pdf POWERVR Series5 Graphics], section 3. However, we won't use exactly the terminology of this document because it reserves the word "deferred" solely for PowerVR's version of "deferred".
The best document that I could find on this is [http://www.imgtec.com/powervr/insider/docs/POWERVR%20Series5%20Graphics.SGX%20architecture%20guide%20for%20developers.1.0.8.External.pdf POWERVR Series5 Graphics], section 3. However, we won't use exactly the terminology of this document because it reserves the word "deferred" solely for PowerVR's version of "deferred".


In our terminology here, are 3 types of GPUs: immediate, tile-based deferred rasterization, and tile-based deferred HSR, where '''HSR stands for Hidden Surface Removal'''.
In our terminology, there are 3 types of GPUs: immediate, tile-based deferred rasterization, and tile-based deferred HSR, where '''HSR stands for Hidden Surface Removal'''.


We will abbreviate "tile-based deferred rasterization" as '''tbd-rast''' and "Tile-based deferred HSR" as '''tbd-hsr'''.
We will abbreviate "tile-based deferred rasterization" as '''tbd-rast''' and "Tile-based deferred HSR" as '''tbd-hsr'''.
Confirmed users
753

edits