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The best document that I could find on this is [http://www.imgtec.com/powervr/insider/docs/POWERVR%20Series5%20Graphics.SGX%20architecture%20guide%20for%20developers.1.0.8.External.pdf POWERVR Series5 Graphics], section 3. However, we won't use exactly the terminology of this document because it reserves the word "deferred" solely for PowerVR's version of "deferred". | The best document that I could find on this is [http://www.imgtec.com/powervr/insider/docs/POWERVR%20Series5%20Graphics.SGX%20architecture%20guide%20for%20developers.1.0.8.External.pdf POWERVR Series5 Graphics], section 3. However, we won't use exactly the terminology of this document because it reserves the word "deferred" solely for PowerVR's version of "deferred". | ||
In our terminology | In our terminology, there are 3 types of GPUs: immediate, tile-based deferred rasterization, and tile-based deferred HSR, where '''HSR stands for Hidden Surface Removal'''. | ||
We will abbreviate "tile-based deferred rasterization" as '''tbd-rast''' and "Tile-based deferred HSR" as '''tbd-hsr'''. | We will abbreviate "tile-based deferred rasterization" as '''tbd-rast''' and "Tile-based deferred HSR" as '''tbd-hsr'''. | ||