Platform/GFX/DeferredGPUs: Difference between revisions

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While '''tbd-hsr''' GPUs optimize away overdraw regardless of the order of submission of geometry, '''tbd-rast''' GPUs don't. Therefore it remains important to sort opaque geometry in front-to-back order.
While '''tbd-hsr''' GPUs optimize away overdraw regardless of the order of submission of geometry, '''tbd-rast''' GPUs don't. Therefore it remains important to sort opaque geometry in front-to-back order.


= Other performance pitfalls (not related to "deferred") =
= Misc mobile GPU performance topics =


Here are some other performance pitfalls on mobile GPUS:
Add here anything that's not directly related to deferred rendering.


== Use only triangle strips ==
== Use only triangle strips ==
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