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While '''tbd-hsr''' GPUs optimize away overdraw regardless of the order of submission of geometry, '''tbd-rast''' GPUs don't. Therefore it remains important to sort opaque geometry in front-to-back order. | While '''tbd-hsr''' GPUs optimize away overdraw regardless of the order of submission of geometry, '''tbd-rast''' GPUs don't. Therefore it remains important to sort opaque geometry in front-to-back order. | ||
= | = Misc mobile GPU performance topics = | ||
Add here anything that's not directly related to deferred rendering. | |||
== Use only triangle strips == | == Use only triangle strips == | ||