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Make an HTML5 first person shooter by porting the Sauerbraten code to JavaScript along with new web-optimized art assets. | Make an HTML5 first person shooter by porting the Sauerbraten code to JavaScript along with new web-optimized art assets. | ||
==Status== | |||
* Milestone 3 is slated to get underway on the 28th of January. | |||
==Requirements== | * Milestone 2 is currently underway, progress has been rapid and we expect to have a working demo in the near future. | ||
** Video of BananaBread working over WebRTC: [http://vimeo.com/57658941 Vimeo Video] | |||
* Milestone 1 was completed successfully, the docs on this page may be out of date. See the project site in the links at the bottom for more current stuff. | |||
=Milestone Three= | |||
==Functional Requirements== | |||
* Firefox Android support on high end phones | |||
* Touch Interface Support | |||
==Duration== | |||
This is very hard to predict at the moment as there are significant potential challenges to getting this to work on Mobile. | |||
==Resource Requirements== | |||
* Alon Zakai (?) | |||
** Will need to be working for the duration of the project on trouble shooting and optimizing Emscripten. | |||
* Vladimir Vukicevic (?) | |||
** Vlad will be focused on solving platform performance and blocking issues to making this work. | |||
==Specific Tasks== | |||
* Test port in Firefox Android and determine major blocking issues. | |||
* Review project plan at this point and determine more specific tasks. | |||
* Will need to design and develop a touch interface for the game. | |||
* ? | |||
* Finish web dev on master server and interfaces to game engine. | |||
* Work with marketing ahead of time to make a plan for launch. | |||
* Video in HD. | |||
==Dependencies== | |||
* None currently, project is slated to begin on the 28th of January when Vlad returns from vacation. | |||
==Benefits== | |||
* Show viability of 3D on mobile. | |||
* Improve the platform to better support games on mobile. | |||
==Risks== | |||
* This is a really hard challenge and it is expected that a lot of work will have to go into the platform as a result. As the this risk is also a key reason to attempt the project, there is no way to mitigate it. Time frame for this projects success is unknown as a result. | |||
=Milestone Two - Completed= | |||
==Functional Requirements== | |||
* Multiplayer gameplay | * Multiplayer gameplay | ||
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* Two new levels | * Two new levels | ||
** A larger map for 6 players to play capture-the-flag | ** A larger map for 6 players to play capture-the-flag | ||
==Duration== | |||
2 months, WebRTC is still a pretty big unknown, will need to re-estimate once WebRTC connection is confirmed to work for the use case. | |||
==Resource Requirements== | ==Resource Requirements== | ||
* Alon Zakai (2 Months) | |||
** Will need to be working for the duration of the project on trouble shooting and optimizing Emscripten. | |||
* Gregor Koch (2 months) | |||
** Create game maps (worlds inside which play takes place) and texture sets for the maps. | |||
* Alan Kligman (1 month) | |||
** Alan is working on the WebRTC matching server and client side implementation. | |||
* Web Developer (2-4 weeks) | |||
==Specific Tasks== | |||
* Set up testing environment - two browsers that can connect to each other. Preferably on the same machine | |||
* Get the engine's networking layer to work over WebRTC | |||
* Connect clients using master server in a simple way | |||
* Develop art: new levels and pickups | |||
* Finish web dev on master server and interfaces to game engine | |||
* Work with marketing ahead of time to make a plan for launch | |||
* Video in HD | |||
==Dependencies== | ==Dependencies== | ||
* WebRTC, which allows UDP sockets to be used, crucial for responsive network play | * WebRTC, which allows UDP sockets to be used, crucial for responsive network play | ||
* | |||
==Benefits== | |||
* Test WebRTC | |||
* Be the first to demo WebRTC games and drive that | |||
* Prove even peer to peer multiplayer games work on the web | |||
* Shows that fast network communication is now possible | |||
==Risks== | |||
* WebRTC UDP sockets not landing, or staying landed | |||
** Mitigation: Not start until this is done | |||
** This is now done! | |||
* WebRTC UDP sockets behaving oddly or restricted in some manner, or otherwise cannot implement UDP sockets like the game engine expects | |||
** Mitigation: Investigate early to insure the solution will work for the project, we won't start art or master server until we have better insight | |||
=Milestone One - Completed= | =Milestone One - Completed= | ||
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=Reference Links= | =Reference Links= | ||
* BananaBread Release Site: https://developer.mozilla.org/en-US/demos/detail/bananabread | |||
* BananaBread github page: https://github.com/kripken/BananaBread | * BananaBread github page: https://github.com/kripken/BananaBread | ||
* Sauerbraten/Cube 2: http://sauerbraten.org/ | * Sauerbraten/Cube 2: http://sauerbraten.org/ | ||
* Mandreel tech demo: http://dl.dropbox.com/u/6873971/data/cube2/index.html | * Mandreel tech demo: http://dl.dropbox.com/u/6873971/data/cube2/index.html |