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See also http://www.christianwimmer.at/Publications/Wagner11a/Wagner11a.pdf | See also http://www.christianwimmer.at/Publications/Wagner11a/Wagner11a.pdf | ||
This is my attempt to make sense of a couple of fundamental SpiderMonkey data structures, compartments and contexts. | This is my attempt to make sense of a couple of fundamental SpiderMonkey data structures, compartments and contexts. I am far from an expert, but mrbkap (who *is* the expert) has read through this and pointed out only one glaring mistake, since fixed. So it should be more or less correct now. | ||
== Contexts are Control, Compartments are Data == | == Contexts are Control, Compartments are Data == | ||
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JSContexts are control, JSCompartments are data. | JSContexts are control, JSCompartments are data. | ||
A JSContext (from here on, just ''context'') represents the execution of JS code. A context contains a JS stack and is associated with a | A JSContext (from here on, just ''context'') represents the execution of JS code. A context contains a JS stack and is associated with a runtime. A thread may use multiple contexts, but a given context will only execute on a single thread at a time. | ||
A JSCompartment (''compartment'') is a memory space that objects and other garbage-collected things (''GCthings'') are stored within. | A JSCompartment (''compartment'') is a memory space that objects and other garbage-collected things (''GCthings'') are stored within. | ||
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is required to always be within the same compartment, and a "pending exception" object which, if set, will also be in the same compartment. Any object created using a context will be created inside the context's current compartment, and the object's scope chain will be initialized to a scope object within that same compartment. (That scope object ''might'' be cx->globalObject, but really that's just the ultimate fallback. Usually the scope object will be found via the stack instead.) | is required to always be within the same compartment, and a "pending exception" object which, if set, will also be in the same compartment. Any object created using a context will be created inside the context's current compartment, and the object's scope chain will be initialized to a scope object within that same compartment. (That scope object ''might'' be cx->globalObject, but really that's just the ultimate fallback. Usually the scope object will be found via the stack instead.) | ||
To make a cross-compartment call, cx->compartment is updated to the new compartment. The scope object must also be updated, and for that reason you must pass in a target object in the destination compartment. The scope object will be set to the target object's global object. | To make a cross-compartment call, cx->compartment is updated to the new compartment. The scope object must also be updated, and for that reason you must pass in a target object in the destination compartment. The scope object will be set to the target object's global object. If an exception is pending, it will be set to a wrapper (really, a proxy) inside the new compartment. The wrapper mediates access to the original exception object that lives in the origin compartment. | ||
The security privileges of executing code are determined by the current stack -- eg, if your chrome code in a chrome compartment calls a content script in a content compartment, that script will execute with content privileges until it returns, then will revert to chrome privileges. | |||
When debugging, it is helpful to know that a compartment is associated with a "JSPrincipals" object that represents the "security information" for the contents of that compartment. This is used to decide who can access what, and is mostly opaque to the JS engine. But for Gecko, it'll typically contain a human-understandable URL, which makes it much easier to figure out what's going on: | When debugging, it is helpful to know that a compartment is associated with a "JSPrincipals" object that represents the "security information" for the contents of that compartment. This is used to decide who can access what, and is mostly opaque to the JS engine. But for Gecko, it'll typically contain a human-understandable URL, which makes it much easier to figure out what's going on: | ||
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$4 = 0x7fffd120 "http://angryhippos.com/accounts/" | $4 = 0x7fffd120 "http://angryhippos.com/accounts/" | ||
Anything within a single compartment can freely and directly access anything else in that same compartment. No locking or wrappers are necessary (or possible). The overall model is thus a partitioning of all (garbage collectible) data into separate compartments, with controlled access from one compartment to another but lockless, direct access between objects within a compartment. Cross-compartment access is handled via "wrappers", | Anything within a single compartment can freely and directly access anything else in that same compartment. No locking or wrappers are necessary (or possible). The overall model is thus a partitioning of all (garbage collectible) data into separate compartments, with controlled access from one compartment to another but lockless, direct access between objects within a compartment. Cross-compartment access is handled via "wrappers", the topic of the next section. | ||
== Wrappers == | == Wrappers == | ||
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something in another compartment, the engine will interpose a cross-compartment | something in another compartment, the engine will interpose a cross-compartment | ||
wrapper for you. It's up to the embedding -- the user of the JS engine -- to | wrapper for you. It's up to the embedding -- the user of the JS engine -- to | ||
decide how to divide up data into different compartments, and what | decide how to divide up data into different compartments, and what behavior | ||
is triggered when you cross between compartments. You could have a "home" | is triggered when you cross between compartments. You could have a "home" | ||
compartment and a "bigger" compartment, and the cross-compartment wrapper could | compartment and a "bigger" compartment, and the cross-compartment wrapper could | ||
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other, etc. See js/src/xpconnect/wrappers/WrapperFactory.cpp for the gruesome | other, etc. See js/src/xpconnect/wrappers/WrapperFactory.cpp for the gruesome | ||
details. | details. | ||