DevTools/Planning/Performance/Details: Difference between revisions

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Memory and frame rates go hand in hand - the former can significantly impact the latter in memory-restricted environments. So this begs the question of how to integrate both memory and frame rare into a unified tool set that runs seamlessly. Here we lay out some design patterns that should be considered and incorporated into the whole design of the tools.  
Memory and frame rates go hand in hand - the former can significantly impact the latter in memory-restricted environments. So this begs the question of how to integrate both memory and frame rare into a unified tool set that runs seamlessly. Here we lay out some design patterns that should be considered and incorporated into the whole design of the tools.  


===UX Design Patterns===  
===Product Design Patterns===  


'''1) Flame Charting'''<br>
'''1) Flame Charting'''<br>
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