User:David.humphrey/DemoIdeas: Difference between revisions

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*Make an audio landscape that sounds like birdsong, by using information in twitter updates on a given hashtag
*Make an audio landscape that sounds like birdsong, by using information in twitter updates on a given hashtag
*Create an application wherein by clicking, objects of varying sizes are added to a physics simulation.  When those objects bounce off of certain levels or each other different notes are played back for different durations
*Create an application wherein by clicking, objects of varying sizes are added to a physics simulation.  When those objects bounce off of certain levels or each other different notes are played back for different durations
*A tank full of water made from opaque white plastic on 4 side, and clear plexiglass on the front :: the tank contains comparments containing black floating balls and a square block at one end. When the block at the end is pushed, waves are generated that move the black balls. The black balls are captured by a web-cam using the device tag, the device data renders to a canvas and motion-tracks the black ball points over the white background. The positions of these points bobbing on the waves are translated into a bezier curve used to generate a waveform signature played out over the speaker. One lucky audience member is selected at random to push and pull the block to create sound.
*A tank full of water made from opaque white plastic on 4 side, and clear Plexi-glass on the front :: the tank contains compartments containing black floating balls and a square block at one end. When the block at the end is pushed, waves are generated that move the black balls. The black balls are captured by a web-cam using the device tag, the device data renders to a canvas and motion-tracks the black ball points over the white background. The positions of these points bobbing on the waves are translated into a Bezier curve used to generate a waveform signature played out over the speaker. One lucky audience member is selected at random to push and pull the block to create sound.


==TODO==
==TODO==
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