Drumbeat/p2pu/Assessment and Accreditation/Webcraft Assessments - detailed: Difference between revisions

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=== Project management, leadership ===
=== Project management, leadership ===
* [[Drumbeat/p2pu/Assessment_and_Accreditation/Webcraft_Assessments_-_detailed/Delegate effectively|Delegate work effectively]]
* [[Drumbeat/p2pu/Assessment_and_Accreditation/Webcraft_Assessments_-_detailed/Delegate effectively|Delegate work effectively]]
** Team building - having the right people at the right place
** Asynchronous tasking and communication (*SoW relies on this – they'll drop out otherwise*)
** Able to mentor others.
* [[Drumbeat/p2pu/Assessment_and_Accreditation/Webcraft_Assessments_-_detailed/Decision-making|Make firm strategic decisions]]
* [[Drumbeat/p2pu/Assessment_and_Accreditation/Webcraft_Assessments_-_detailed/Decision-making|Make firm strategic decisions]]
** Benevolent dictator - making decisions when the group is divided
** Negotiation
** Tie breaking - moving out of deadlock
* [[Drumbeat/p2pu/Assessment_and_Accreditation/Webcraft_Assessments_-_detailed/Quality feedback|Provide (negative) feedback constructively]]
* [[Drumbeat/p2pu/Assessment_and_Accreditation/Webcraft_Assessments_-_detailed/Quality feedback|Provide (negative) feedback constructively]]
* Onramping - the ability to bring a new contributor into a project by giving constructive feedback
** Onramping - the ability to bring a new contributor into a project by giving constructive feedback
* Bedside manners - letting people down softly as to not demotivate them
** Bedside manners - letting people down softly as to not demotivate them
* Benevolent dictator - making decisions when the group is divided
** Best community contribution - helping others perform better, even if at own expense
* Best community contribution - helping others perform better, even if at own expense
* Delegation
* Community engagement
* Community engagement
* Managing the politics of a project
* Managing the politics of a project
* Negotiation
* Tie breaking - moving out of deadlock
* Team building - having the right people at the right place
* Asynchronous tasking and communication (*SoW relies on this – they'll drop out otherwise*)
* Able to mentor others.


=== Creativity, personalization ===
=== Creativity, personalization ===
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