Platform/2010-07-20: Difference between revisions

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= Platform =
= Platform =
* [[Platform/2010-Q3-Goals#GFX|GFX Goals]] Update:
* [[Platform/2010-Q3-Goals#GFX|GFX Goals]] Update:
** Where are we on deciding which hardware/drivers/etc to support and do we have testing lined up for that hardware?
** Making progress on getting Direct2D reftest failures fixed. Tracking in {{bug|578110}}.
** There are also a couple of perf fixes needed because of the Direct2D clipping fixes. These are in {{bug|576169}} and {{bug|576170}}.
** Current plan is to enable Direct2D by default only on DirectX 10-compatible hardware.
** My handwavy plan is to aim D2D at Firefox 4 beta 4.
** Hardware-accelerated layers have fewer updates.
*** OpenGL on GLX is coming along, with lots of fixes landing recently. It's now possible to run a full content window in OpenGL with no visible regressions.
*** Direct3D 9 is on the back burner while we work on Direct2D.
*** Still unscoped: running (ref)tests for HW accelerated layers.
* [[Platform/2010-Q3-Goals#JS|JS]] Goals Update:
* [[Platform/2010-Q3-Goals#JS|JS]] Goals Update:
** ES5
** ES5
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