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Mattwoodrow (talk | contribs) (→Paths) |
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The bottom line is except for some small modifications (for example allowing the transform to be set on the pathbuilder to avoid a needless iteration when transforming a set of coordinates in user space, while at the same time avoiding the need for the API user to 'pre-transform'), I think the ID2D1Geometry model is much more solid than the one proposed here. | The bottom line is except for some small modifications (for example allowing the transform to be set on the pathbuilder to avoid a needless iteration when transforming a set of coordinates in user space, while at the same time avoiding the need for the API user to 'pre-transform'), I think the ID2D1Geometry model is much more solid than the one proposed here. | ||
'''Matt''' I believe on Mac we wanted to look at using GL for content rendering in the future. Regardless of if this is using cairo-gl, or our own implementation, basing our API decisions on what Quartz does seems unnecessary. | |||
== Clips == | == Clips == |