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Agenda: | Agenda: | ||
* GFX engagement steward? (joe) | * GFX engagement steward? (joe) | ||
** bjacob volunteers | ** bjacob volunteers | ||
** More information: https://wiki.mozilla.org/Stewards and http://htmlpad.org/steward-program/ | |||
** BenWa talks about marking bugs as good first bugs and having a mentor. Mark your bugs as [mentor=you@yours.com] in the status whiteboard, and make sure there's a good description. Include a list of files that will likely be affected. | |||
* Bugsmash day/week/month? (joe) | * Bugsmash day/week/month? (joe) | ||
** We have lots of bugs, and no idea how many of them are real. | ** We have lots of bugs, and no idea how many of them are real. 2964 bugs: http://bit.ly/qzW7ie | ||
** We can fix this! And then we can keep it that way! | ** We can fix this! | ||
* GL Layers on Mobile (ajuma, benwa) | *** jpr's experience is that a developer can get 25-30 bugs dealt with a day. That's 100 person-days | ||
** And then we can keep it that way! | |||
*** "Graphics Sheriff" idea - rotating duty to make sure new bugs are correctly marked, assigned as necessary, etc. | |||
*** Potential for multiple components, with one person assigned to a component to ensure that all "300-ish" bugs are real. | |||
* Graphics & Layout work week (joe) | |||
** New Zealand - Auckland work week for mid-November | |||
** Need a head count; Joe's going to get that ball rolling. | |||
* GL Layers on Mobile (ajuma, benwa) | |||
** Fix to the last major visual glitch has landed, so now it's just bugfixing | |||
** Reftests were designed to run in a resolution of 800x1000, but when we want to debug on a Nexus S (which has a resolution of 480x800) several reftests fail for lack of rendered output. | |||
** BenWa has been working on creating a resolution attribute for reftests to let us skip certain reftests on smaller devices. | |||
* Testing on Mali GPU (cjones) | |||
** Galaxy S II's GPU | |||
** Needs testing, fixes | |||
** We need a device in Toronto - will get. Have to be careful because there's one SII with the Mali, and one with the Tegra, and we want to avoid the latter. | |||
* Mobile-specific optimizations | |||
** Screen on the Galaxy S II is natively 24-bit, not 16-bit, and the Mali's driver apparently doesn't support 16-bit surfaces very well. | |||
** Need to investigate the optimizations we've put in, and make sure we've made the quality/performance tradeoff in the right place. |