Festival2011/Games that Rock Your Browser: Difference between revisions

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{{festivalsession
{{festivalsession
|description=<strong>Challenge</strong>: Port a classic game to run directly in the browser
|description=I've got a mostly-finished 2d game engine with level editor, in HTML5.  Let's get together and hack some new features into it:  better artwork, music, sound, animation, new monsters, new power-ups, and new challenges.  Let's make it into something really cool!


It's not your mother's Firefox. [http://en.wikipedia.org/wiki/HTML5 HTML5], [http://en.wikipedia.org/wiki/WebGL WebGL], and [http://en.wikipedia.org/wiki/JavaScript JavaScript] speeds have ramped-up browsers' capacity to directly support games. What are the new limits? How do we push past them? Code a classic game, like PacMan or Space Invaders, to run right in the browser, and showcase what game development for the web can look like.
(I'm hoping someone will create a grappling hook


Hosted by [https://twitter.com/#!/secretrobotron Bobby Richter], Mozilla [https://wiki.mozilla.org/Paladin Paladin] Team
Hosted by Jono Xia (jono@mozilla.com, twitter: @jonoxia)
|skills=javascript programming; art; music & sound editing; 2d or 3d computer graphics skills; level design and game design.
|relevantlinks=
https://github.com/jonoxia/platform-game/
 
http://evilbrainjono.net/platformer
}}
}}
https://github.com/jonoxia/platform-game/
https://github.com/jonoxia/platform-game/


http://evilbrainjono.net/platformer
http://evilbrainjono.net/platformer
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