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Vincent Liu (talk | contribs) |
Daosheng Mu (talk | contribs) |
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** {{Bug|1305891}} - [webvr] Support Oculus Touch orientation and position tracking in the Gamepad API | ** {{Bug|1305891}} - [webvr] Support Oculus Touch orientation and position tracking in the Gamepad API | ||
** {{Bug|1305892}} - [webvr] Support Oculus Touch Haptic Feedback | ** {{Bug|1305892}} - [webvr] Support Oculus Touch Haptic Feedback | ||
* {{Bug|1323328}} - [webvr] Implement Cross-Browser compatible tool for emulating VR hardware | * WebVR conformance test suite | ||
** Integrate with OpenVR runtime source code to | ** {{Bug|1323328}} - [webvr] Implement Cross-Browser compatible tool for emulating VR hardware | ||
** Share conformance test suite to ensure compatibility across browsers as much as possible. | *** Integrate with OpenVR runtime source code to emulate the real device | ||
** Gamepad extension tests | *** Share conformance test suite to ensure compatibility across browsers as much as possible. | ||
* {{Bug|1229479}} - [webvr] Implement Mochitests for WebVR (optional) | *** Gamepad extension tests | ||
** {{Bug|1306493}} - [webvr] Implement Mochitest: Multiple calls to VRDisplay.GetFrameData must return the same values within a frame | ** {{Bug|1229479}} - [webvr] Implement Mochitests for WebVR (optional) | ||
** {{Bug|1306505}} - [webvr] Implement mochitest: VRDisplay.exitPresent must only be allowed by content that started VR Presentation | *** {{Bug|1306493}} - [webvr] Implement Mochitest: Multiple calls to VRDisplay.GetFrameData must return the same values within a frame | ||
** {{Bug|1306507}} - [webvr] Implement Mochitest: VRDisplay.isPresenting must not spill information between JS contexts | *** {{Bug|1306505}} - [webvr] Implement mochitest: VRDisplay.exitPresent must only be allowed by content that started VR Presentation | ||
** {{Bug|1311797}} - [webvr] Implement Mochitest: `vrdisplayactivate` event should trigger only when no content is presenting | *** {{Bug|1306507}} - [webvr] Implement Mochitest: VRDisplay.isPresenting must not spill information between JS contexts | ||
** {{Bug|1311802}} - [webvr] Implement Mochitest: onvrdisplaydeactivate should only trigger for content that is presenting | *** {{Bug|1311797}} - [webvr] Implement Mochitest: `vrdisplayactivate` event should trigger only when no content is presenting | ||
*** {{Bug|1311802}} - [webvr] Implement Mochitest: onvrdisplaydeactivate should only trigger for content that is presenting | |||
* WebGL module work | |||
** Figure out WebGL perf plan, like talos or perf improvement | |||
** Study spec, https://github.com/KhronosGroup/WebGL/issues | |||
** Review | |||
* {{Bug|1302341}} - SVG link element focus behavior (optional) | * {{Bug|1302341}} - SVG link element focus behavior (optional) | ||
* {{Bug|1302340}} - SVG elements and negative tabindex (optional) | * {{Bug|1302340}} - SVG elements and negative tabindex (optional) | ||
=== Ethan Lin === | === Ethan Lin === | ||
edits