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As for the authoring side of WMML documents: for hand-coding, WMML is a bit more verbose than e.g. SRT. It is frequently pointed out that the XML-based caption format USF ([http://en.wikipedia.org/wiki/Universal_Subtitle_Format Universal Subtitle Format]) as it was defined by Matroska developers never achieved any uptake. Reasoning is that the fansubbing community refused to author documents in such a verbose format. However, there was never any support implemented for USF for more than the basic features in any media player, thus the verbose overhead had a big impact and the features were never visible. | As for the authoring side of WMML documents: for hand-coding, WMML is a bit more verbose than e.g. SRT. It is frequently pointed out that the XML-based caption format USF ([http://en.wikipedia.org/wiki/Universal_Subtitle_Format Universal Subtitle Format]) as it was defined by Matroska developers never achieved any uptake. Reasoning is that the fansubbing community refused to author documents in such a verbose format. However, there was never any support implemented for USF for more than the basic features in any media player, thus the verbose overhead had a big impact and the features were never visible. | ||
The situation with WMML is different though, since it's not built completely new from scratch. If all Web browsers support WMML and its advanced features, then authors understand the usefulness of the verbosity. Also, because WMML would reuse HTML parsers, all features would be available immediately in a Web browser without having to wait for player developers to catch up. Exporting to WMML from a subtitling or captioning creation application also wouldn't be hard, at least for the most fundamental needs - and it would provide for all the features of advanced formats, too. Finally, stand-alone players | The situation with WMML is different though, since it's not built completely new from scratch. If all Web browsers support WMML and its advanced features, then authors understand the usefulness of the verbosity. Also, because WMML would reuse HTML parsers, all features would be available immediately in a Web browser without having to wait for player developers to catch up. Exporting to WMML from a subtitling or captioning creation application also wouldn't be hard, at least for the most fundamental needs - and it would provide for all the features of advanced formats, too. Finally, stand-alone players that consider implementation of support for WMML will look at it in the context of also implementing support for HTML documents - something increasingly useful to media players (as exemplified in iTunes etc). Thus, there is no additional overhead (or only minimal overhead) in implementing WMML. | ||
Ultimately, the aim of a new Web caption format should be to enable new people to author captions. By creating a format that is so similar to HTML that it is trivial to author in for any Web developer, we can suddenly recruit all the Web developers of the world as captioners. This is a much more important aim than the in relation easy challenge of convincing existing captioners to export their files into another new file format. |
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