TPESystem/Media/VideoThumbnail: Difference between revisions

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This page is intended to have an overall summary of discussions in Bug#942078[https://bugzilla.mozilla.org/show_bug.cgi?id=942078] and webapi mailing list[https://groups.google.com/forum/#!topic/mozilla.dev.webapi/N9BW0V7MUHA].
== Background ==
== Background ==
Currently video thumbnail generation is not a good way and there are some room to improve as described as below.  
Currently video thumbnail generation is not a good method and there are some room to improve as described below.  
#Seek to 1/10th of the duration
<OL>
*1/10th may not be a good choice
<LI><b>Seek to 1/10th of the duration</b>
*Sometimes seeking takes time
<OL>
#Use Canvas to draw image and save it as a file
<LI>1/10th may not be a good choice <br>
A better way is to pick the biggest frame of the first 10 key frames as Android does. That frame should contain much information.
<LI>Sometimes seeking takes time <br>
Current seeking is a precise way which means it decodes from the closest key-frame to the requested seek frame. If the frame at 1/10 duration is far from key frame, it takes longer.
</OL>
<LI><b>Use Canvas to draw image and save it as a jpeg file </b><br>
There is a full-size memory allocation used in Canvas to hold a decoded frame.
</OL>
 
== Possible Solutions ==

Revision as of 09:31, 19 February 2014

This page is intended to have an overall summary of discussions in Bug#942078[1] and webapi mailing list[2].

Background

Currently video thumbnail generation is not a good method and there are some room to improve as described below.

  1. Seek to 1/10th of the duration
    1. 1/10th may not be a good choice
      A better way is to pick the biggest frame of the first 10 key frames as Android does. That frame should contain much information.
    2. Sometimes seeking takes time
      Current seeking is a precise way which means it decodes from the closest key-frame to the requested seek frame. If the frame at 1/10 duration is far from key frame, it takes longer.
  2. Use Canvas to draw image and save it as a jpeg file
    There is a full-size memory allocation used in Canvas to hold a decoded frame.

Possible Solutions