Confirmed users
95
edits
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* '' | * ''PROFESSIONAL LEARNING COMMUNITY:''' A community of youth-serving organizations committed | ||
to testing new ideas to initiate a Connected Learning framework | to testing new ideas to initiate a Connected Learning framework | ||
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vision for learning at important events | vision for learning at important events | ||
* '''SUSTAINABILITY AND A FINANCING PLAN:''' A sustainability and financing plan to support Hive | |||
administration and innovative programs | administration and innovative programs | ||
* '''YOUMEDIA-LIKE SPACE:''' An existing, or the commitment to developing a, permanent space for | |||
youth, similar to YOUmedia, that connects young people’s interests, peer culture, and academics | youth, similar to YOUmedia, that connects young people’s interests, peer culture, and academics | ||
* '''PROGRAMMING AND SHARED OR OPEN ASSETS:''' The regular development of innovative | |||
learning programs and activities that contribute to a pool of shared and open assets for others to | learning programs and activities that contribute to a pool of shared and open assets for others to | ||
use and remix | use and remix | ||
* '''YOUTH:''' Young people willing and able to participate in Hive programs and activities, and a | |||
commitment to launching a community of youth to help advise on Hive operations and programs | commitment to launching a community of youth to help advise on Hive operations and programs | ||
* '''RESEARCH:''' The willingness to collect standardized data and to be observed by a team of researchers | |||
gathering information about the Hive model and its contributions to improved learning for youth | gathering information about the Hive model and its contributions to improved learning for youth | ||
* '''TECHNOLOGY:''' A commitment to implementing a technology infrastructure that connects young | |||
people to one another and to mentors for shared learning and critique, and to collecting real-time | people to one another and to mentors for shared learning and critique, and to collecting real-time | ||
data about activities for continued improvement | |||
* '''BADGES:''' Adoption of digital badges as a tool for valuing and making visible the learning that | |||
takes place in informal spaces | |||
*Big idea/questions/goals/outcomes | *Big idea/questions/goals/outcomes | ||
*DML connections | *DML connections | ||