Mobile/Projects/CanvasPerf/

Tracking

This is the initial landing for async canvas layers (and it's prerequisite Streaming WebGL Buffers)

Bugzilla query error

Array ( [type] => error [message] => http-bad-status [params] => Array ( [0] => 406 [1] => Not Acceptable ) ) 1


Here is the backlog of follow-up bugs

Bugzilla query error

Array ( [type] => error [message] => http-bad-status [params] => Array ( [0] => 406 [1] => Not Acceptable ) ) 1