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To Do before Firefox 4

  • WebGL
    • priority order is 1) windows with angle; 2) mac; 3) everything else
    • Get WebGL test suite running as a mochitest bug 582053
      • It's all green on linux and mac (with just a few tests disabled), the problems are on Windows: ANGLE fails to load on Win2003, and the JS engine crashes on Win7, see bug 622676
    • What needs to be done so we can call what we ship "WebGL"?
      • We need to pass 100% of the test suite, except if we can prove that a failure is caused by a driver bug (thinking about ANGLE especially). Currently we're at ~ 98%. The biggest remaining TODO items are no-color-conversion loading of images (being worked on by Vlad and discussed with Joe) and implementing lost-context-events. The rest is a few small fixes, no big worry.
    • How close are we to using ANGLE to render on Windows?
      • The biggest obstacle is legal, as we need to be able to redistribute a DLL from the DirectX runtime. There also are some ANGLE bugs, but it's been improving, it shouldn't be a blocker anymore.
    • On Linux, need to implement blacklist, a safe approach for now is to allow only NVIDIA proprietary driver
  • ClearType/Subpixel AA with hardware accel
    • bug 363861 (Windows) landed yesterday. Still need to land bug 593733 (OS X/OpenGL) and evaluate what else needs to be done.
  • DWrite I/O at startup
    • What's our status? How likely is this to be done in the next couple of weeks?
  • What else?