Release Management/2014 Q1 Work Week/Pilot Program Notes
From MozillaWiki
- Internal Teams that we want to involve
- Engineering
- SUMO
- QA
- Engagement
- Desktop support
- Dev out reach
- marketing
- Needed for success
- Triage bugs by users
- Feedback app on device -> tied to input.mozilla.com
- File a bug directly on app, from screenshot (ask if they want to file bug)auto fill keyword in those bugs
Stakeholders: Known Issues:
- Updates: quality, cadence, channels, network issues with installing
- Culture: using a phone that is not as slick as iPhone/Android
- Carriers: not everyone is on T-Mobile (or carrier with SIM cards) so getting people to make the phone their primary device is a challenge, does Mozilla foot the bill for this?
- Issue with users - how to get phones flashed; and check with legal on ANY restrictions.
- Have desktop support insert asset tags with ids onto the device (last time used a flashing script) so we can get this info in update pings, crash reports, and feedback from the device
- Do we want to get phones across all locations ? Last time we restricted to locations due to IT availability needed to due flashing restrictions and asset tag on the device
- Global - carriers/ different languages/ apps/ websites
What is the desired output from this program? What will this program not address? Checkpoints often? Have a cross functional meeting just to check in with users. OTA - didn't work the last time around Should partners be engaged?