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WeeklyUpdates/EmergingTechnology

2,795 bytes added, 14:54, 27 July 2020
Added ET headlines
! colspan="2" | 2020 ET Headlines
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! colspan="2" | '''Latest''': [[#July 20th27th, 2020|July 20th27th, 2020]]
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| July
| [[#July 6th, 2020|6th]], [[#July 13th, 2020|13th]], [[#July 20th, 2020|20th]], [[#July 27th, 2020|27th]]
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== July 27th, 2020 ==
* '''Browsing for Unity''' -- Unity's development tools and engine power more than half of all mobile games and nearly all applications for VR and AR today. Previously, we've made it possible to export web-based experiences from Unity. Last week we unveiled some early work addressing the other way that Unity developers want to use the web: as a component in their Unity-based virtual environments. Our new Unity browser plugin packages up Servo, a modern web engine written in Rust, so it can be used within Unity. Now developers can put web content, complete with custom search and built-in media playback, into any AR or VR experience they’re building with Unity. You can read all about it in Philip Lamb’s post on our [https://blog.mozvr.com/a-browser-plugin-for-unity/ Mixed Reality blog], complete with example videos and instructions on how to get started with the plug-in yourself.
* '''A Show of Hands''' -- Last week we published a [https://immersive-web.github.io/webxr-hand-input/ draft W3C specification] for hand input for WebXR. Some mixed reality devices, such as Microsoft’s Hololens 2 and the Oculus Quest, now provide fully articulated information about the user’s hands when they are used as input sources. The draft API we have jointly proposed with Microsoft exposes the poses of each of the user’s hand skeleton joints, allowing a wide range of creative inputs based on precise hand orientation and position, for example to do gesture detection or to render a hand model in VR scenarios without users having to employ controller devices of any kind. Work is [https://twitter.com/fernandojsg/status/1286381837301022721 already underway] to add the API to popular 3D frameworks, as we expect this capability to be extremely popular.
* '''15th Anniversary Recap''' -- We celebrated MDN’s 15th anniversary last week with a lot of fanfare and attention from our developer community. Chris Mill’s [https://hacks.mozilla.org/2020/07/mdn-web-docs-15-years-young/ Hacks blog post] took us through our fifteen most significant achievements in the last five years including some amazing statistics (fifteen million visitors a month, currently!), emergence of interactive examples, learning paths, and our widely-used compatibility data, and more. There was also lots of celebratory appreciation on our [https://mozilla.dev/communities/celebrate-mdn-15-years/ Developer Portal], coverage in our Developer Newsletter and on [https://twitter.com/MozDevNet/status/1286210718619099137 social media] where the combination of continued MDN growth plus our anniversary celebration helped us reach a new high in engagement. Happy Birthday, MDN! Looking forward to what we accomplish together in the next five years.
 
== July 20th, 2020 ==
* '''RustConf 2020''' -- One month from today, on August 20th, we’d love to have you join us for [https://rustconf.com/ RustConf 2020]. This year marks the fifth annual RustConf and, as you’d expect, the 2020 edition will be an all on-line virtual event. Mozilla’s very own Nell Shamrell-Harrington will be the host for this year’s conference, which in addition to presentations and content will include community Discord rooms, digital breakouts and meetups, and some real-time polling to make it an interactive experience. All the pertinent details -- speakers, schedule, how to take part, and even some digital swag -- are available on the [https://rustconf.com/ conference web site].
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