Events/London Learning Jam: Difference between revisions

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(Created page with " == What == A two-day hack jam with Mozilla, Nesta, and 10+ partners in the UK to build learning projects, and then playtest the projects with youth at a nearby school. == Whe...")
 
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== What ==
== What ==
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Hack jam: May 24 - 25, 2012 | Ravensbourne College, London
Hack jam: May 24 - 25, 2012 | Ravensbourne College, London
Playtest: May 26, 2012 | School TBD
Playtest: May 26, 2012 | local London School, TBD


== Why ==
== Why ==


=== Goals ===
=== Goals ===
* Convey Mozilla vision for Hackasaurus and web literacy and invite feedback.
* '''Convey Mozilla vision for Hackasaurus and web literacy and invite feedback.'''
** Test and iterate on Hackasaurus learning mission meta-model (shared ownership).
** Test and iterate on Hackasaurus learning mission meta-model (shared ownership).
** Deepen partnerships with groups teaching code and web literacy in UK (e.g. YRS).  
** Deepen partnerships with groups teaching code and web literacy in UK (e.g. YRS).  
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** "Learning Mission" = well designed webpage you're encouraged to hack. Template  with instructions of where to put/remix content. i.e. two-pane editor
** "Learning Mission" = well designed webpage you're encouraged to hack. Template  with instructions of where to put/remix content. i.e. two-pane editor
* '''Playtest and iterate on these missions with bigger group of youth.'''
* '''Playtest and iterate on these missions with bigger group of youth.'''
* Invite youth to host kitchen table events during the Summer Code Party.
* '''Invite youth to host kitchen table events during the Summer Code Party.'''
** Limit this to lead generation. Invitation to skill up after the hackfest.
** Limit this to lead generation. Invitation to skill up after the hackfest.
** Ties into this into the creation of longer term testing and evaluation.
** Ties into this into the creation of longer term testing and evaluation.
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== How =-
== How =-
=== Agenda Overview ===
* Hack jam = 2 days (30-40 participants)
* Playtest = 4hr (50 youth, 20 facilitators)
* Debrief = 2hr (core team)


 
=== May 24, Day 1 ===
PARTICIPANTS
Ship learning missions:
 
    3-4 teams of educators, developers and designers (and youth?)
 
    Mozilla Learning team (Erin, Jess, Chloe, John Bevan ... )
 
    Mozilla Software team (Atul? paired with other devs... )
 
Playtest learning missions:
 
    Mozilla Learning team
 
    Mozilla Software team
 
    At least one representative from learning mission teams
 
    20 - 30 youth
 
AGENDA
Overview:
 
    Mission Jam = 2 days (30-40 participants)
 
    Playtest = 4hr (50-100 youth, 20 facilitators)
 
Day 1: Workshop  — Hacking 101
10:00: Welcome and Intros
10:00: Welcome and Intros
 
* Framing Discussion
    Framing Discussion
* Why are we here?
 
    Why are we here?
 
10:30: Hacking a game
10:30: Hacking a game
11:30: Pitch Projects
11:30: Pitch Projects
11:45: Playtest  
11:45: Playtest  
12:00: Debrief  
12:00: Debrief  
 
* What makes up a game?  
    What makes up a game?  
* What would you change?
 
    What would you change?
 
— 12:30: Lunch —
— 12:30: Lunch —
1:30: HTML Bug Game
1:30: HTML Bug Game
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4:30: Brainstorming session on making their own projects
4:30: Brainstorming session on making their own projects
5:00: Group brainstorm shareout and plan for Day 2
5:00: Group brainstorm shareout and plan for Day 2
* What are strengthens of these approaches?
* What are weaknesses of these approaches?
6:00: Leave venue. Optional dinner/drinks.


    What are strengthens of these approaches?
===May 25, Day 2===
 
    What are weaknesses of these approaches?
 
6:00: Leave venue. Optional dinner/drinks.
Day 2: Workshop — Project Building and Playtest training
10:00: Welcome. Review of Day1
10:00: Welcome. Review of Day1
10:30: Teams building on learning missions
10:30: Teams building on learning missions
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5:30: Closing Circle
5:30: Closing Circle
6:00: Leave venue. Optional dinner/drinks.
6:00: Leave venue. Optional dinner/drinks.
Day 3: Playtest
 
===May 26, Day 3===
10:00: Participants arrive
10:00: Participants arrive
10:15: Opening circle
10:15: Opening circle
10:30: Pitch session
10:30: Pitch session Each team introduces their project.
 
    Each team introduces their project.
 
11:00: Playtesting
11:00: Playtesting
* Depending on how many missions are made either we can allocate time slots for people to go to sessions at each table, or we can have youth roam freely
* Depending on how many missions are made either we can allocate time slots for people to go to sessions at each table, or we can have youth roam freely
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1:30: Lunch for team members
1:30: Lunch for team members
2:00: Debrief with the missions makers
2:00: Debrief with the missions makers
 
* How did playtest go?
    How did playtest go?
* What would you do differently?
 
* How did you structure your playtest?
    What would you do differently?
* How would you iterate on your project?
 
    How did you structure your playtest?
 
    How would you iterate on your project?
canmove, Confirmed users, Bureaucrats and Sysops emeriti
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