Events/London Learning Jam: Difference between revisions

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___NTOC___
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== What ==
== What ==
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== Where ==
== Where ==


Hack jam: May 24 - 25, 2012 | Ravensbourne College, London
'''Hack jam:''' May 24 - 25, 2012 | Ravensbourne College, London
Playtest: May 26, 2012 | local London School, TBD
'''Youth Playtest:''' May 26, 2012 | local London School, TBD


== Why ==
== Why ==
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* 20 facilitators from participating organisations
* 20 facilitators from participating organisations


== How =-
== How ==
=== Agenda Overview ===
=== Agenda Overview ===
* Hack jam = 2 days (30-40 participants)
* Hack jam = 2 days (30-40 participants)
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* Framing Discussion
* Framing Discussion
* Why are we here?
* Why are we here?
10:30: Hacking a game
10:30: Hacking a game <br>
11:30: Pitch Projects
11:30: Pitch Projects <br>
11:45: Playtest  
11:45: Playtest <br>
12:00: Debrief  
12:00: Debrief <br>
* What makes up a game?  
* What makes up a game?  
* What would you change?
* What would you change?
12:30: Lunch
12:30: Lunch <br>
1:30: HTML Bug Game
1:30: HTML Bug Game <br>
2:15: Hacking with the X-Ray Goggles
2:15: Hacking with the X-Ray Goggles <br>
3:00: Break
3:00: Break <br>
3:15: Intro to Webmaker Tool/Lovebomb
3:15: Intro to Webmaker Tool/Lovebomb <br>
4:00: Share hacks
4:00: Share hacks <br>
4:30: Brainstorming session on making their own projects
4:30: Brainstorming session on making their own projects <br>
5:00: Group brainstorm shareout and plan for Day 2
5:00: Group brainstorm shareout and plan for Day 2
* What are strengthens of these approaches?  
* What are strengthens of these approaches?  
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===May 25, Day 2===
===May 25, Day 2===
10:00: Welcome. Review of Day1
10:00: Welcome. Review of Day 1 <br>
10:30: Teams building on learning missions
10:30: Teams building on learning missions <br>
12:00: Group check-in  
12:00: Group check-in <br>
12:30: Lunch
12:30: Lunch <br>
1:30: Team mission building continued
1:30: Team mission building continued <br>
3:00: Playtest missions among groups
3:00: Playtest missions among groups <br>
4:30: Evaluation. Playtesting preparation
4:30: Evaluation. Playtesting preparation <br>
5:30: Closing Circle
5:30: Closing Circle <br>
6:00: Leave venue. Optional dinner/drinks.
6:00: Leave venue. Optional dinner/drinks. <br>


===May 26, Day 3===
===May 26, Day 3===
10:00: Participants arrive
10:00: Participants arrive <br>
10:15: Opening circle
10:15: Opening circle <br>
10:30: Pitch session — Each team introduces their project.
10:30: Pitch session — Each team introduces their project. <br>
11:00: Playtesting
11:00: Playtesting
* Depending on how many missions are made either we can allocate time slots for people to go to sessions at each table, or we can have youth roam freely
* Depending on how many missions are made either we can allocate time slots for people to go to sessions at each table, or we can have youth roam freely
1:00: Closing
1:00: Closing <br>
1:30: Lunch for team members
1:30: Lunch for team members <br>
2:00: Debrief with the missions makers
2:00: Debrief with the missions makers
* How did playtest go?
* How did playtest go?
canmove, Confirmed users, Bureaucrats and Sysops emeriti
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