HTML5 Games/2012 Road Map: Difference between revisions
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<h2> Draft Q1 </h2> | |||
<ul><li> Work week to solidify year long goals | |||
</li><li> Start porting of project X | |||
</li><li> Help initial wave of games appearing on the Firefox web app store | |||
</li><li> Get all currently in-progress features related to games landed (needs to be more specific) | |||
</li><li> Get definition around computationally intensive issues | |||
</li><li> Gather a list of external industry contacts and contributors to help advise development | |||
</li><li> Start working towards some game-focused hires | |||
</li></ul> | |||
<h2> Draft 2012 Goals </h2> | |||
<ul><li> Consistent Performance | |||
</li><li> Make 2D games rock | |||
<ul><li> See several appear on the market for the web and mobile. | |||
</li><li> The remaining issues 2D games are facing ironed out. | |||
</li></ul> | |||
</li><li> Make simple 3D games work well. | |||
</li><li> See Audio standerdize | |||
</li><li> Nail down a positional audio solution that works for developers needs (help Roc get feedback on the spec). | |||
</li><li> Persuade tool makers makers port to HTML5. | |||
</li><li> Setup and maintain a co-operative vision for game development across MoCo and MoFo. | |||
</li></ul> | |||
<p><br /> | |||
</p> | |||
<h2> Notes </h2> | |||
<ul><li> Work with game developers to develop a clear set of needs and benchmarks. | |||
</li><li> Consider the processor intensive needs of game developers and how we can address this area. | |||
</li><li> Get graphics card manufactures into the conversation regarding WebGL and Security. | |||
</li><li> Celerity around Mobile targets are | |||
</li><li> Distribution channels, how can we be additive? | |||
</li><li> How to make content distribution easier CDN. | |||
</li><li> Device access needs more celerity. | |||
</li></ul> | |||
Revision as of 16:46, 14 February 2012
Draft Q1
- Work week to solidify year long goals
- Start porting of project X
- Help initial wave of games appearing on the Firefox web app store
- Get all currently in-progress features related to games landed (needs to be more specific)
- Get definition around computationally intensive issues
- Gather a list of external industry contacts and contributors to help advise development
- Start working towards some game-focused hires
Draft 2012 Goals
- Consistent Performance
- Make 2D games rock
- See several appear on the market for the web and mobile.
- The remaining issues 2D games are facing ironed out.
- Make simple 3D games work well.
- See Audio standerdize
- Nail down a positional audio solution that works for developers needs (help Roc get feedback on the spec).
- Persuade tool makers makers port to HTML5.
- Setup and maintain a co-operative vision for game development across MoCo and MoFo.
Notes
- Work with game developers to develop a clear set of needs and benchmarks.
- Consider the processor intensive needs of game developers and how we can address this area.
- Get graphics card manufactures into the conversation regarding WebGL and Security.
- Celerity around Mobile targets are
- Distribution channels, how can we be additive?
- How to make content distribution easier CDN.
- Device access needs more celerity.