HTML5 Games/2012 Road Map: Difference between revisions

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== Draft Q1 ==
<h2> Draft Q1 </h2>
 
<ul><li> Work week to solidify year long goals
* Work week to solidify year long goals
</li><li> Start porting of project X
* Start porting of project X
</li><li> Help initial wave of games appearing on the Firefox web app store
* Help initial wave of games appearing on the Firefox web app store
</li><li> Get all currently in-progress features related to games landed (needs to be more specific)
* Get all currently in-progress features related to games landed (needs to be more specific)
</li><li> Get definition around computationally intensive issues
* Get definition around computationally intensive issues
</li><li> Gather a list of external industry contacts and contributors to help advise development
* Gather a list of external industry contacts and contributors to help advise development
</li><li> Start working towards some game-focused hires
* Start working towards some game-focused hires
</li></ul>
 
<h2> Draft 2012 Goals </h2>
== Draft 2012 Goals ==
<ul><li> Consistent Performance
 
</li><li> Make 2D games rock
* Consistent Performance
<ul><li> See several appear on the market for the web and mobile.
* Make 2D games rock
</li><li> The remaining issues 2D games are facing ironed out.
** See several appear on the market for the web and mobile.
</li></ul>
** The remaining issues 2D games are facing ironed out.
</li><li> Make simple 3D games work well.
* Make simple 3D games work well.
</li><li> See Audio standerdize
* See Audio standerdize
</li><li> Nail down a positional audio solution that works for developers needs (help Roc get feedback on the spec).
* Nail down a positional audio solution that works for developers needs (help Roc get feedback on the spec).
</li><li> Persuade tool makers makers port to HTML5.
* Persuade tool makers makers port to HTML5.
</li><li> Setup and maintain a co-operative vision for game development across MoCo and MoFo.
* Setup and maintain a co-operative vision for game development across MoCo and MoFo.
</li></ul>
 
<p><br />
 
</p>
== Notes ==
<h2> Notes </h2>
* Work with game developers to develop a clear set of needs and benchmarks.
<ul><li> Work with game developers to develop a clear set of needs and benchmarks.
* Consider the processor intensive needs of game developers and how we can address this area.
</li><li> Consider the processor intensive needs of game developers and how we can address this area.
* Get graphics card manufactures into the conversation regarding WebGL and Security.
</li><li> Get graphics card manufactures into the conversation regarding WebGL and Security.
* Celerity around Mobile targets are
</li><li> Celerity around Mobile targets are
* Distribution channels, how can we be additive?
</li><li> Distribution channels, how can we be additive?
* How to make content distribution easier CDN.
</li><li> How to make content distribution easier CDN.
* Device access needs more celerity.
</li><li> Device access needs more celerity.
</li></ul>

Revision as of 16:46, 14 February 2012

Draft Q1

  • Work week to solidify year long goals
  • Start porting of project X
  • Help initial wave of games appearing on the Firefox web app store
  • Get all currently in-progress features related to games landed (needs to be more specific)
  • Get definition around computationally intensive issues
  • Gather a list of external industry contacts and contributors to help advise development
  • Start working towards some game-focused hires

Draft 2012 Goals

  • Consistent Performance
  • Make 2D games rock
    • See several appear on the market for the web and mobile.
    • The remaining issues 2D games are facing ironed out.
  • Make simple 3D games work well.
  • See Audio standerdize
  • Nail down a positional audio solution that works for developers needs (help Roc get feedback on the spec).
  • Persuade tool makers makers port to HTML5.
  • Setup and maintain a co-operative vision for game development across MoCo and MoFo.


Notes

  • Work with game developers to develop a clear set of needs and benchmarks.
  • Consider the processor intensive needs of game developers and how we can address this area.
  • Get graphics card manufactures into the conversation regarding WebGL and Security.
  • Celerity around Mobile targets are
  • Distribution channels, how can we be additive?
  • How to make content distribution easier CDN.
  • Device access needs more celerity.