Papers:Sending the Right Signals: Difference between revisions

m
Line 23: Line 23:


= Signals, IRL vs. Online =
= Signals, IRL vs. Online =
The physical world is obviously different from the online world. What is less obvious is that we all carry a set of expectations and experiences -- a "default philosophy" -- based on our real world experiences, and we interpret everything through this philosophy, including our "virtual world" experiences online (for more on this idea, see ''[http://www.smallpieces.com/ Small Pieces, Loosely Joined]'' by David Weinberger). There are some fundamental differences between signals available to an individual in the physical and online worlds, however, and it is these differences that make internet users so vulnerable to attack.
The physical world is obviously different from the online world. What is less obvious is that we all carry a set of expectations and experiences -- a "default philosophy" -- based on our real world experiences, and we interpret everything through this philosophy, including our "virtual world" experiences online (for more on this idea, see ''[http://www.smallpieces.com/ Small Pieces, Loosely Joined]'' by David Weinberger). There are some fundamental differences between signals available to an individual in the physical and online worlds, however, and these differences are what make internet users so vulnerable to attack.


* '''Tangibility:''' Perhaps the most obvious difference is that the physical world is tangible whereas the virtual world is not. When an individual visits a location in the physical world, they can examine it directly and in many dimensions. In the virtual world we are limited to the dimensions presented to us by the software used to view the virtual objects. As a result, we experience objects in the physical world in many more dimensions than those of the virtual. The additional dimensions (such as weight, smell, depth, tactile sensation) all provide contextual signals which are absent from objects in the virtual world, and which can contribute to one's evaluation of trust.
* '''Tangibility:''' Perhaps the most obvious difference is that the physical world is tangible whereas the virtual world is not. When an individual visits a location in the physical world, they can examine it directly and in many dimensions. In the virtual world we are limited to the dimensions presented to us by the software used to view the virtual objects. As a result, we experience objects in the physical world in many more dimensions than those of the virtual. The additional dimensions (such as weight, smell, depth, tactile sensation) all provide contextual signals which are absent from objects in the virtual world, and which can contribute to one's evaluation of trust.
canmove, Confirmed users, Bureaucrats and Sysops emeriti
6,906

edits