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== Plugins and Rendering == | == Plugins and Rendering == | ||
We | We expect to use the term renderer in a more general sense than just graphics, so we present NPAPI with a structure that can be extended as other interfaces are added (e.g., audio, 3D graphics, hardware accelerators). To facilitate this, we propose the addition of a new struct type. | ||
A plugin will request rendering contexts using the following structure. | |||
<pre> | |||
typedef struct _NPRenderContext | |||
{ | |||
union { | |||
struct { | |||
void* region; | |||
int32 stride; | |||
... /* Other information as needed for 2D RGBA */ | |||
} graphicsRgba; | |||
... /* Other variants for renderers. */ | |||
} u; | |||
} NPRenderContext; | |||
</pre> | |||
=== 2D Rendering === | === 2D Rendering === | ||
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