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For printing, it would be enough to create a LayerManager for a destination gfxContext* and build a new set of layers for it. This would use the immediate-mode implementation described above. This implies that we need to have multiple implementations compiled in. Also, even if we disable 3D rendering on non-accelerated systems, we'll still want to have a complete software fallback (using pixman transforms?) for printing. | For printing, it would be enough to create a LayerManager for a destination gfxContext* and build a new set of layers for it. This would use the immediate-mode implementation described above. This implies that we need to have multiple implementations compiled in. Also, even if we disable 3D rendering on non-accelerated systems, we'll still want to have a complete software fallback (using pixman transforms?) for printing. | ||
For drawWindow, we | For drawWindow, we definitely want the ability to retarget an existing set of layers to draw them to a different context. This is essential for reftests to work. | ||
Maybe we should add to LayerManager a method | Maybe we should add to LayerManager a method |
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