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=Agenda= | =Agenda= | ||
* Q4 goals | |||
** {{ok|Prototype GPU acceleration for Azure/Skia canvas on mobile}} | |||
** {{ok|Prototype GPU acceleration for Azure/Skia canvas on Windows}} | |||
*** Determine if this is possible on Windows XP due to context loss etc | |||
** {{ok|Have a clean, dependable, extensible, all-platform, free-of-adverse-cache-effects driver blacklisting solution.}} | |||
** {{ok|Enable Azure for content everywhere}} | |||
** {{ok|OMTC implemented, landed and turned on for Metro product beta}} | |||
** {{ok|Turn on GL layers on Linux}} | |||
** Other important Q4 work | |||
*** OMTC on Direct3D 9, OpenGL on Desktop, basic layers | |||
*** WebGL test suite compliance | |||
*** CSS font spec work | |||
*** Convert drawing code to Azure | |||
*** Other B2G and mobile work as necessary | |||
* OMTC discussion (might be enough stuff to move to a separate meeting?) | * OMTC discussion (might be enough stuff to move to a separate meeting?) | ||
** Is it worth doing OMTC / BasicLayers? | ** Is it worth doing OMTC / BasicLayers? | ||
** Should we try instead verySimpleD3D9Layers to maximize the % of Windows users who get acceleration? | ** Should we try instead verySimpleD3D9Layers to maximize the % of Windows users who get acceleration? | ||
** Benoit doesn't want to work on D3D9 simple layers, and Bas thinks he could be put to use on much more high-impact things | |||
** We will reconvene next Monday to talk about this more | |||