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For people who didn't recognize it yet, this two shaders code is part of a deferred rendering's geometry pass, with normal mapping and instanced drawing (coming with {{nbug|892546}}). Here is the beginning of the WebGL 2 power. =) | For people who didn't recognize it yet, this two shaders code is part of a deferred rendering's geometry pass, with normal mapping and instanced drawing (coming with {{nbug|892546}}). Here is the beginning of the WebGL 2's power. =) | ||
=== Playground - Available features timeline === | === Playground - Available features timeline === | ||