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== What is this all about? == | == What is this all about? == | ||
More and more video games developers are starting to look at HTML5 as a key platform for future growth. With the release of our market place, we are already starting to see support requests coming in, many of which are difficult to resolve without changes to the platform. Games also tend to be a great driver of technology and have high expectation on quality of user experience. Looking at ways to address their needs in an open way will help us improve the platform and positively impact users far beyond just the video game industry, especially those looking to build media rich experiences. This work week is intended to help figure out our path forward and determine how these issues fit in with other priorities. | More and more video games developers are starting to look at HTML5 as a key platform for future growth. With the upcoming release of our market place, we are already starting to see support requests coming in, many of which are difficult to resolve without changes to the platform. Games also tend to be a great driver of technology and have high expectation on quality of user experience. Looking at ways to address their needs in an open way will help us improve the platform and positively impact users far beyond just the video game industry, especially those looking to build media rich experiences. This work week is intended to help figure out our path forward and determine how these issues fit in with other priorities. | ||
== What's the Format == | |||
We have spoken with many of you in order to understand the specific outcomes you are wanting to achieve. | |||
In order to most completely realize these outcomes, we are planning a very interactive and participant-driven agenda. We are prioritizing working sessions that take a "talk with" approach rather than a "talk at"/presentation format wherever possible. | |||
The goal is to let all participants share equally in driving the dialog, with a focus on maximizing interaction and building collective understanding and concrete outcomes for everyone present. We believe this will enable us to provide answers and context surrounding our HTML5 gaming efforts while also inviting the feedback we are looking for from all participants. | |||
The agenda will span 2 (we will repeat this process as the week progresses) and will be structured to a large degree around small-group "break-out" discussions. We will spend part of the first morning in an interactive plenary, comparing views on the full range of issues and mapping out priorities both for the work week and the longer term. | |||
From there participants will move into smaller breakout groups on specific topics. Notes will be captured electronically where appropriate, in order for participants to learn about content for sessions they don't attend. | |||
Each of the break-out sessions on the agenda will have one or more facilitators. These discussions will run 60-80 minutes, depending on the time slot, and will ideally generate some kind of output, such as a list of top priorities, understanding of a particular project, tool or architecture, opportunities in a particular context, or a list of needs or challenges in another. | |||
During the event, we invite all participants to give us ongoing feedback as to whether the agenda is meeting your needs in real time. We also encourage a spirit of hacking the agenda; if you have ideas on how to further improve or parallize what we currently have planned, we are all ears. | |||
== What's the Schedule == | |||
[https://intranet.mozilla.org/Engineering/GamesSummit_Feb2012/Agenda#Tuesday.2C_14th_February_2011 13th, 14th Agenda] - LDAP required | |||
[[HTML5_Games/Work_Week/Agenda|15th, 16th, 17th Agenda]] | |||
== Who's Coming? == | == Who's Coming? == |