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Edward Tufte - Presenting Data | <big>Edward Tufte - Presenting Data</big> | ||
Fundamental Truths of Visualizing Information | = Fundamental Truths of Visualizing Information = | ||
== Most interesting data is multivariate == | |||
* yet our communication techniques are 2d flatland | * yet our communication techniques are 2d flatland | ||
* escaping flatland is key | * escaping flatland is key | ||
== Progress for communication devices is expressed in an increase of information resolution == | |||
* "what's my rate of information transfer" in a presentation | * "what's my rate of information transfer" in a presentation | ||
* corresponds to progress in intellectual history | * corresponds to progress in intellectual history | ||
| Line 11: | Line 11: | ||
* our time is hundreds of times more than that | * our time is hundreds of times more than that | ||
ex: Euclid's Geometry (Envisioning, p16) | = ex: Euclid's Geometry (Envisioning, p16) = | ||
* first excellent example of escaping flatland | * first excellent example of escaping flatland | ||
* "people should put names on their work" to signal responsibility / pride | * "people should put names on their work" to signal responsibility / pride | ||
* paper is good beause euclidean geometry works in 2d | * paper is good beause euclidean geometry works in 2d | ||
* triangle "ABC" : | * triangle "ABC" : | ||
** don't force users to decode using a legend when a label will suffice | ** don't force users to decode using a legend when a label will suffice | ||
** people come to learn, not to decode your design/encoding for information | ** people come to learn, not to decode your design/encoding for information | ||
PRINCIPLE: minimize decode time and increase cognitive appreciation | ''PRINCIPLE:'' minimize decode time and increase cognitive appreciation time | ||
* proof of pythygorean theorem requires 44 round trips between text and diagram, each requiring a decode step | * proof of pythygorean theorem requires 44 round trips between text and diagram, each requiring a decode step | ||
* visual proof is 1-step; "behold" | * visual proof is 1-step; "behold" | ||
* Euclid used physical models in his book to escape flatland | * Euclid used physical models in his book to escape flatland | ||
QUOTE: "Notice these are sidenotes? This is where God wants footnotes." | ''QUOTE:'' "Notice these are sidenotes? This is where God wants footnotes." | ||
ex: Napoleon's March to Moscow (poster) | = ex: Napoleon's March to Moscow (poster) = | ||
QUOTE: "This is war and peace as told by a visual Tolstoy." | ''QUOTE:'' "This is war and peace as told by a visual Tolstoy." | ||
* any policy decision is based on evidence of causality | * any policy decision is based on evidence of causality | ||
* the map is merely descriptive, showing the location of the bad news | * the map is merely descriptive, showing the location of the bad news | ||
* temperature scale illustrates causality; it was the winter retreat that hurt a lot | * temperature scale illustrates causality; it was the winter retreat that hurt a lot | ||
* dimensions shown in this map: | * dimensions shown in this map: | ||
** size of army | |||
** location | |||
*** longitude | |||
*** latitude | |||
** direction | |||
** temperature | |||
* multimodal display can yield richer communications and reduce round tripping | * multimodal display can yield richer communications and reduce round tripping | ||
"GRAND PRINCIPLES" OF ANALYTICAL DESIGN | = "GRAND PRINCIPLES" OF ANALYTICAL DESIGN = | ||
# "Show comparisons" | |||
# "Show causality" | |||
# "Show multivariate data" | |||
# "Integrate word, number and image" | |||
# "Document everything and cite sources, scales, error" | |||
# "Presentations stand or fall based on quality, relevance and integrity of content" | |||
# "Adjecent in space is superior to stacked in time" | |||
# "Use small multiples" (or other mechanisms that illustrate whole-evidence summaries) | |||
# "Put everything on a universal grid" | |||
* note that these principles can be inverted to be principles of shrewd consumption | * note that these principles can be inverted to be principles of shrewd consumption | ||
| Line 52: | Line 53: | ||
* principles of design = f(principles of analytical thinking) | * principles of design = f(principles of analytical thinking) | ||
QUOTE: "Interest and boredom is not a function of decoration, it's a property of content." | ''QUOTE:'' "Interest and boredom is not a function of decoration, it's a property of content." | ||
PRINCIPLE: Transform your critical thinking tasks into principles of information design | ''PRINCIPLE:'' Transform your critical thinking tasks into principles of information design | ||
* first question should be "what is the thinking task that my presentation is supposed to help with" | * first question should be "what is the thinking task that my presentation is supposed to help with" | ||
| Line 64: | Line 65: | ||
** thus: principles are universal due to neccesity of our natural environment | ** thus: principles are universal due to neccesity of our natural environment | ||
QUESTION: what about emotional impact of design? how can one design for that? should one? | ''QUESTION:'' what about emotional impact of design? how can one design for that? should one? | ||
ex: Gallileo's Discovery of Saturn & Sunspots (Envisioning, p18) | = ex: Gallileo's Discovery of Saturn & Sunspots (Envisioning, p18) = | ||
* embedded image right alongside word | * embedded image right alongside word | ||
* "Saturn looks like this" ... "when it's blurry, it looks like this" ... | * "Saturn looks like this" ... "when it's blurry, it looks like this" ... | ||
* elegant, focus on data, design is transparent | * elegant, focus on data, design is transparent | ||
* sunspot data that proved that the sun rotates | * sunspot data that proved that the sun rotates | ||
GEM: Adjescent Information >> Information Stacked in Time | ''GEM:'' Adjescent Information >> Information Stacked in Time | ||
* information stacked in time ("one damned thing after another" / "computer interface") | * information stacked in time ("one damned thing after another" / "computer interface") | ||
* information resolution is powerful for putting more information in a single eyespan | * information resolution is powerful for putting more information in a single eyespan | ||
| Line 77: | Line 78: | ||
** computer screens are trivial by comparison, and thus cannot present overload | ** computer screens are trivial by comparison, and thus cannot present overload | ||
** bad _design_ creates overload, not amount of information | ** bad _design_ creates overload, not amount of information | ||
QUOTE: "The single best thing you can do to get better information on a computer (other than getting a Mac) is to get a great, big, high resolution display." | ''QUOTE:'' "The single best thing you can do to get better information on a computer (other than getting a Mac) is to get a great, big, high resolution display." | ||
** people doing serious analytics on computer usually use multiple monitors | ** people doing serious analytics on computer usually use multiple monitors | ||
** this is why voicemail systems are so annoying | ** this is why voicemail systems are so annoying | ||
QUESTION: so why is animation better? because the time-delay is short enough that we can keep the previous image in mind? | ''QUESTION:'' so why is animation better? because the time-delay is short enough that we can keep the previous image in mind? | ||
* sunspot data includes throwaway line "the annual movement of the earth" | * sunspot data includes throwaway line "the annual movement of the earth" | ||
QUOTE: "How religious faith got mixed up with astrological data is an idea that, I think, escapes anyone outside of Kansas." | ''QUOTE:'' "How religious faith got mixed up with astrological data is an idea that, I think, escapes anyone outside of Kansas." | ||
* represents the incredible change in the way our society analysed thought and principles | * represents the incredible change in the way our society analysed thought and principles | ||
** previously all thinking was done by philosophers | ** previously all thinking was done by philosophers | ||
| Line 88: | Line 89: | ||
** this represents a shift to data/evidence based reasoning | ** this represents a shift to data/evidence based reasoning | ||
ex: Shiner's Refuting of Sunspots (Envisioning, p19) | = ex: Shiner's Refuting of Sunspots (Envisioning, p19) = | ||
* uses small multiples | * uses small multiples | ||
* once the viewer figures out the format, small multiples can be quickly scanned and compared | * once the viewer figures out the format, small multiples can be quickly scanned and compared | ||
* takes advantage of user's investment in decoding the format | * takes advantage of user's investment in decoding the format | ||
* implicit credibility through repetition and exploration/mastery of detail, showing all data | * implicit credibility through repetition and exploration/mastery of detail, showing all data | ||
QUOTE: "The single biggest threat to learning the truth from a presentation is evidence selection by the presenter" | ''QUOTE:'' "The single biggest threat to learning the truth from a presentation is evidence selection by the presenter" | ||
* no such thing as objectivity, everyone's an advocate for something, usually their POV | * no such thing as objectivity, everyone's an advocate for something, usually their POV | ||
QUOTE: "When a company beats the quarterly expectations by a penny, that's nice. When 20% of all companies do, that's perjury." | ''QUOTE:'' "When a company beats the quarterly expectations by a penny, that's nice. When 20% of all companies do, that's perjury." | ||
* repeated studies are an excellent way to protect against cherry-picking/evidence selection | * repeated studies are an excellent way to protect against cherry-picking/evidence selection | ||
* initial biotech studies are always the most positive explorations | * initial biotech studies are always the most positive explorations | ||
| Line 101: | Line 102: | ||
** more comparative data is avaiable which prevents cherry-picking | ** more comparative data is avaiable which prevents cherry-picking | ||
ex: John Gotti's "spreadsheet of crime" acquittal chart (Envisioning, p31) | = ex: John Gotti's "spreadsheet of crime" acquittal chart (Envisioning, p31) = | ||
* this is a large multiple | * this is a large multiple | ||
* yet these are "dummy variables"; they don't show multiplicity! | * yet these are "dummy variables"; they don't show multiplicity! | ||
| Line 110: | Line 111: | ||
** some will follow, some will peek ahead, some will draw their own comparisons | ** some will follow, some will peek ahead, some will draw their own comparisons | ||
* better than flipcharts/powerpoint since it lets the viewer explore it at their own speed/style | * better than flipcharts/powerpoint since it lets the viewer explore it at their own speed/style | ||
= Scaling, Explaining Magnitude (Explanations, p16-24) = | |||
* looks better in the "after" image because the perspective is adjusted, resulting in a more intimate view | |||
* good example of how size, magnitude and quantity | |||
* Lichtenstein painting is shown to be large by having an item of known size in view | |||
* severe grids to exploit perspective and motion distract from the actual information | |||
* NASA flyover of Venus featured a vertical exaggeration of 22.5 times normal | |||
* everything should be on a "universal grid" of some fashion | |||
** your data resides somewhere | |||
** provide context of where that is in relation to some universal grid | |||
* compare sunspot graphs (Explanations, p25) for the different scales | |||
** scale exploits that it's easiest to compare slopes that center around 45 degrees | |||
** selected aspect ratio of display that average absolute value of slopes is 1 | |||
** eye wants "lumpy" graphics for best chance in learning about slope differences | |||
** sometimes called "banking" or "bringing level to 45" | |||
** the scale is driven by the cognitive task of wanting to compare the slopes | |||
= Showing Causality (Explanations, p30) = | |||
* John Snow's map of London during the cholera epidemic illustrated causality by adding pumps to locations of deaths | |||
* ended up bringing an end to cholera epidemics in England | |||
* compare, tragically, to the 13 exhibit presentation by NASA engineers that predicted the Challenger explosion in 1988 | |||
* their presentation failed to show causal comparison (ironically, so did Feynman's icewater experiment) | |||
* see page 53, Visual Explanations which was the nexus of the "grand principles" | |||
= Explaining Magic (Explanations, p55) = | |||
* requires 5 dimensions: 3 for space, 1 for time, 1 for reveal/concealed | |||
* based in the design of disinformation | |||
** ex: they say "never tell your audience what you're about to do" | |||
** invert that, and you get a presentation design principle: tell people what the problem is, and how you're trying to solve it | |||
** ex2: "never repeat a trick" | |||
** inverted, this yeilds the conclusion that repetition is a valuable learning aid | |||
* advice learned from magic for presentations is on Explanations p68 | |||
= Parallelism (Explanations, p82) = | |||
* went over many examples of parallel graphics | |||
* fantastic example on page 90-91 of the history of music | |||
* dense information graphics allow the viewer to delve in and explore | |||
''QUOTE:'' "And I'm talking about why this graphic is good and nobody's listening to a damned word that I'm saying because you're all looking at it." | |||
* overdesigned displays have a fantastic amount of decoration and a poverty of information | |||
* cluttered designs are simply designs that failed at achieving parallelism | |||
''QUOTE:'' "Clutter and confusion are not attributes of information they are failures of design." | |||
* to clarify, add detail, don't remove content! | |||
= Sparklines (Beautiful Evidence 4pg Advance) = | |||
* incredibly dense resolution of information | |||
* completely open source, and implementations exist in the field for several popular applications (including MS Word) | |||
* they provide visual access to massive amounts of information | |||
** better to be approximately right than absolutely wrong | |||
* sparklines are treated like regular typography, and have the resolution of words | |||
** like words, you can scan wholistically, or go bit-by-bit for in depth analysis | |||
** lowercase "a" makes 20-50 visual distinctions (on/off); sparklines use similar "resolution" | |||
''QUESTION:'' things like the "home-game" variant in a sparkline aren't immediately apparent; would require an additional decode step to be published each time? | |||
* tempting to get sparkline featuritis | |||
= GUI (Explanations, p146-7)= | |||
* frquently violates rule #4 - doesn't let you integrate word, number and image | |||
* initial GUI by Xerox had no concept other than documents and folders | |||
** applications didn't exist; they were just opened when someone opened a document | |||
* three things now exist in GUIs that were never intended to by Xerox: | |||
** concept of an "operating system" | |||
** concept of an "application" | |||
** concept of a "marketing experience" | |||
* too frequently, UI designs mimic the organizational heirarchy | |||
** this happens a lot in annual reports, too | |||
''QUOTE:'' "The only damned metaphor that they can think of is heirarchical." | |||
** menu structures that don't show the downstream options are unfriendly and limit content unneccessarily | |||
** pages with few links are keeping users from the content they're looking for | |||
''QUESTION:'' so, I guess the idea is that promoting 3-5 simple tasks on a webpage is good, but then laundry-list other things in an easy-to-scan fashion? where's the idea of trying to limit complexity by limiting choice? | |||
* what good are icons that need to have words beneath them? at that point, the icon has failed and is chartjunk | |||
* computer systems are loaded with chartjunk | |||
** icons, system controls, low-frequency use buttons, advertising | |||
** the battle for control over the screen is foisted onto the user | |||
** should be based on a calculation of content/totalArea yeilding a number ''higher'' than 90% | |||
''QUOTE:'' "Nobody ever comes to a website for a design experience ... the two most embarrasing words in the history of web design are 'Skip Intro'." | |||
''COMMENT:'' this all goes back to "good design is invisible", really; not sure how I feel about his advice that home pages should be full of links. Also, his definition of "design experience" seems to be heavily graphical with no content, flash movies, etc. | |||
** every pixel counts in a low-resolution environment (screens are low-res compared to paper!) | |||
= Cognitive Style of PowerPoint (essay of same name) = | |||
* executive summary suffered from "marketing terminology" such as "conservatism" | |||
* title was "Review of Test Data Indicates Conservatism for Tile Penetration" | |||
** focus was on "Tile", not "RCC" which actually ended up being the problem | |||
** how, as a consumer of the presentation, would you know to ask "how about the RCC?" | |||
''PRINCIPLE:'' be careful of too narrow a domain specification; try to always think about what's relevant to the problem and ensure that your domain is inclusive | |||
* first bullet makes no sense; this is ''very'' common and due to the low resolution nature of the medium | |||
** PowerPoint promotes a "writing style somewhere between sentences and grunts" | |||
** heavy reliance on acronyms and grammatical shortcuts | |||
** the act of sentance structure ''requires'' analytical thought; PowerPoint works against this | |||
** requires consumers have same cognitive context / shortcuts as authors | |||
** hard to inline graphics, proper mathematical/engineering notation, domain specific notation | |||
* close reading revealed a lack of analysis | |||
** overuse of vaguely qualitative words | |||
** indirect nouns such as "flight condition" vs. "Columbia" | |||
** vague references such as "it" which actually referred to "loss of vehicle and crew" | |||
** inconsistent use of terminology, formatting and style | |||
''QUOTE:'' "The appropriate title for this slide would have been 'Review of Test Data Indicates Irrelevance of Two Models'. That's not disingenuous; that would have meant something in a safety culture." | |||
* PowerPoint forwards an attitude and a cognitive style | |||
''QUOTE:'' "Use the AutoContent wizard to decide what you want to say." -- PowerPoint marketing brochure | |||
** foreshortens evidence and thought | |||
** low resolution | |||
** single path heirarchical presentation of information | |||
** broken narrative structure with minimal fragments | |||
** rapidly spaced thin information rather than focused spatial analysis | |||
** preoccupation with format not content which leads to marketing-like "pitch" effect | |||
** only 1982-era Pravda had thinner information presentation than PowerPoint templates & textbooks | |||
* don't fit the presentation to the software! | |||
= Tips for Delivering Presentations = | |||
* For before you even get into the meeting / creating the presentation ..: | |||
** Serious presentations stand or fall based on the quality of the content | |||
** Design cannot rescue failed content | |||
** Practise, Practise, Practise your presentation | |||
* Presentation delivery tips: | |||
** Show up early | |||
** Avoid meaningless filler and uptalk | |||
** Start with the 200 word summary (what's the problem? who cares? what's to be done?) | |||
** Use Particular-General-Particular (PGP) structure for explaining information | |||
** Give everyone at least one piece of paper | |||
** Tailor to your audience (copy the WSJ, second most selling newspaper, highest resolution) | |||
** Find good models and follow them (don't get it original, get it right) | |||
** Use humour for ''quick reinforcement'', not as a set piece | |||
** End early | |||
And then he did, by about 2 minutes. | |||
Latest revision as of 16:00, 16 December 2005
Edward Tufte - Presenting Data
Fundamental Truths of Visualizing Information
Most interesting data is multivariate
- yet our communication techniques are 2d flatland
- escaping flatland is key
Progress for communication devices is expressed in an increase of information resolution
- "what's my rate of information transfer" in a presentation
- corresponds to progress in intellectual history
- Gallileo's time was 10^-3 through 10^6
- our time is hundreds of times more than that
ex: Euclid's Geometry (Envisioning, p16)
- first excellent example of escaping flatland
- "people should put names on their work" to signal responsibility / pride
- paper is good beause euclidean geometry works in 2d
- triangle "ABC" :
- don't force users to decode using a legend when a label will suffice
- people come to learn, not to decode your design/encoding for information
PRINCIPLE: minimize decode time and increase cognitive appreciation time
- proof of pythygorean theorem requires 44 round trips between text and diagram, each requiring a decode step
- visual proof is 1-step; "behold"
- Euclid used physical models in his book to escape flatland
QUOTE: "Notice these are sidenotes? This is where God wants footnotes."
ex: Napoleon's March to Moscow (poster)
QUOTE: "This is war and peace as told by a visual Tolstoy."
- any policy decision is based on evidence of causality
- the map is merely descriptive, showing the location of the bad news
- temperature scale illustrates causality; it was the winter retreat that hurt a lot
- dimensions shown in this map:
- size of army
- location
- longitude
- latitude
- direction
- temperature
- multimodal display can yield richer communications and reduce round tripping
"GRAND PRINCIPLES" OF ANALYTICAL DESIGN
- "Show comparisons"
- "Show causality"
- "Show multivariate data"
- "Integrate word, number and image"
- "Document everything and cite sources, scales, error"
- "Presentations stand or fall based on quality, relevance and integrity of content"
- "Adjecent in space is superior to stacked in time"
- "Use small multiples" (or other mechanisms that illustrate whole-evidence summaries)
- "Put everything on a universal grid"
- note that these principles can be inverted to be principles of shrewd consumption
- that's because they're based on fundamental analytical tasks
- principles of design = f(principles of analytical thinking)
QUOTE: "Interest and boredom is not a function of decoration, it's a property of content." PRINCIPLE: Transform your critical thinking tasks into principles of information design
- first question should be "what is the thinking task that my presentation is supposed to help with"
- dictates type of content, information architecture, etc.
- gets us out of the business of "what's cool" and "what's hot"
- claim that these principles are universal and indifferent to the environment
- makes techniques for cartography equivalent to techniques for websites
- evidence: natural laws are causal, multimodal, integrated, etc.
- thus: principles are universal due to neccesity of our natural environment
QUESTION: what about emotional impact of design? how can one design for that? should one?
ex: Gallileo's Discovery of Saturn & Sunspots (Envisioning, p18)
- embedded image right alongside word
- "Saturn looks like this" ... "when it's blurry, it looks like this" ...
- elegant, focus on data, design is transparent
- sunspot data that proved that the sun rotates
GEM: Adjescent Information >> Information Stacked in Time
- information stacked in time ("one damned thing after another" / "computer interface")
- information resolution is powerful for putting more information in a single eyespan
- our visual system is very high resolution & very selective in terms of processing
- computer screens are trivial by comparison, and thus cannot present overload
- bad _design_ creates overload, not amount of information
QUOTE: "The single best thing you can do to get better information on a computer (other than getting a Mac) is to get a great, big, high resolution display."
- people doing serious analytics on computer usually use multiple monitors
- this is why voicemail systems are so annoying
QUESTION: so why is animation better? because the time-delay is short enough that we can keep the previous image in mind?
- sunspot data includes throwaway line "the annual movement of the earth"
QUOTE: "How religious faith got mixed up with astrological data is an idea that, I think, escapes anyone outside of Kansas."
- represents the incredible change in the way our society analysed thought and principles
- previously all thinking was done by philosophers
- winning theories were those that were most eloquent or endorsed by church
- this represents a shift to data/evidence based reasoning
ex: Shiner's Refuting of Sunspots (Envisioning, p19)
- uses small multiples
- once the viewer figures out the format, small multiples can be quickly scanned and compared
- takes advantage of user's investment in decoding the format
- implicit credibility through repetition and exploration/mastery of detail, showing all data
QUOTE: "The single biggest threat to learning the truth from a presentation is evidence selection by the presenter"
- no such thing as objectivity, everyone's an advocate for something, usually their POV
QUOTE: "When a company beats the quarterly expectations by a penny, that's nice. When 20% of all companies do, that's perjury."
- repeated studies are an excellent way to protect against cherry-picking/evidence selection
- initial biotech studies are always the most positive explorations
- subsequent designs exhibit more control, less enthusiasm, more critical review
- more comparative data is avaiable which prevents cherry-picking
ex: John Gotti's "spreadsheet of crime" acquittal chart (Envisioning, p31)
- this is a large multiple
- yet these are "dummy variables"; they don't show multiplicity!
- Cardinale was, in fact, convicted of murder 5 times
- most obnoxious crimes are placed near top or bottom of chart for visual impact
- information is adjescent in space, perhaps in order of testimonies
- accomodates different cognitive styles
- some will follow, some will peek ahead, some will draw their own comparisons
- better than flipcharts/powerpoint since it lets the viewer explore it at their own speed/style
Scaling, Explaining Magnitude (Explanations, p16-24)
- looks better in the "after" image because the perspective is adjusted, resulting in a more intimate view
- good example of how size, magnitude and quantity
- Lichtenstein painting is shown to be large by having an item of known size in view
- severe grids to exploit perspective and motion distract from the actual information
- NASA flyover of Venus featured a vertical exaggeration of 22.5 times normal
- everything should be on a "universal grid" of some fashion
- your data resides somewhere
- provide context of where that is in relation to some universal grid
- compare sunspot graphs (Explanations, p25) for the different scales
- scale exploits that it's easiest to compare slopes that center around 45 degrees
- selected aspect ratio of display that average absolute value of slopes is 1
- eye wants "lumpy" graphics for best chance in learning about slope differences
- sometimes called "banking" or "bringing level to 45"
- the scale is driven by the cognitive task of wanting to compare the slopes
Showing Causality (Explanations, p30)
- John Snow's map of London during the cholera epidemic illustrated causality by adding pumps to locations of deaths
- ended up bringing an end to cholera epidemics in England
- compare, tragically, to the 13 exhibit presentation by NASA engineers that predicted the Challenger explosion in 1988
- their presentation failed to show causal comparison (ironically, so did Feynman's icewater experiment)
- see page 53, Visual Explanations which was the nexus of the "grand principles"
Explaining Magic (Explanations, p55)
- requires 5 dimensions: 3 for space, 1 for time, 1 for reveal/concealed
- based in the design of disinformation
- ex: they say "never tell your audience what you're about to do"
- invert that, and you get a presentation design principle: tell people what the problem is, and how you're trying to solve it
- ex2: "never repeat a trick"
- inverted, this yeilds the conclusion that repetition is a valuable learning aid
- advice learned from magic for presentations is on Explanations p68
Parallelism (Explanations, p82)
- went over many examples of parallel graphics
- fantastic example on page 90-91 of the history of music
- dense information graphics allow the viewer to delve in and explore
QUOTE: "And I'm talking about why this graphic is good and nobody's listening to a damned word that I'm saying because you're all looking at it."
- overdesigned displays have a fantastic amount of decoration and a poverty of information
- cluttered designs are simply designs that failed at achieving parallelism
QUOTE: "Clutter and confusion are not attributes of information they are failures of design."
- to clarify, add detail, don't remove content!
Sparklines (Beautiful Evidence 4pg Advance)
- incredibly dense resolution of information
- completely open source, and implementations exist in the field for several popular applications (including MS Word)
- they provide visual access to massive amounts of information
- better to be approximately right than absolutely wrong
- sparklines are treated like regular typography, and have the resolution of words
- like words, you can scan wholistically, or go bit-by-bit for in depth analysis
- lowercase "a" makes 20-50 visual distinctions (on/off); sparklines use similar "resolution"
QUESTION: things like the "home-game" variant in a sparkline aren't immediately apparent; would require an additional decode step to be published each time?
- tempting to get sparkline featuritis
GUI (Explanations, p146-7)
- frquently violates rule #4 - doesn't let you integrate word, number and image
- initial GUI by Xerox had no concept other than documents and folders
- applications didn't exist; they were just opened when someone opened a document
- three things now exist in GUIs that were never intended to by Xerox:
- concept of an "operating system"
- concept of an "application"
- concept of a "marketing experience"
- too frequently, UI designs mimic the organizational heirarchy
- this happens a lot in annual reports, too
QUOTE: "The only damned metaphor that they can think of is heirarchical."
- menu structures that don't show the downstream options are unfriendly and limit content unneccessarily
- pages with few links are keeping users from the content they're looking for
QUESTION: so, I guess the idea is that promoting 3-5 simple tasks on a webpage is good, but then laundry-list other things in an easy-to-scan fashion? where's the idea of trying to limit complexity by limiting choice?
- what good are icons that need to have words beneath them? at that point, the icon has failed and is chartjunk
- computer systems are loaded with chartjunk
- icons, system controls, low-frequency use buttons, advertising
- the battle for control over the screen is foisted onto the user
- should be based on a calculation of content/totalArea yeilding a number higher than 90%
QUOTE: "Nobody ever comes to a website for a design experience ... the two most embarrasing words in the history of web design are 'Skip Intro'." COMMENT: this all goes back to "good design is invisible", really; not sure how I feel about his advice that home pages should be full of links. Also, his definition of "design experience" seems to be heavily graphical with no content, flash movies, etc.
- every pixel counts in a low-resolution environment (screens are low-res compared to paper!)
Cognitive Style of PowerPoint (essay of same name)
- executive summary suffered from "marketing terminology" such as "conservatism"
- title was "Review of Test Data Indicates Conservatism for Tile Penetration"
- focus was on "Tile", not "RCC" which actually ended up being the problem
- how, as a consumer of the presentation, would you know to ask "how about the RCC?"
PRINCIPLE: be careful of too narrow a domain specification; try to always think about what's relevant to the problem and ensure that your domain is inclusive
- first bullet makes no sense; this is very common and due to the low resolution nature of the medium
- PowerPoint promotes a "writing style somewhere between sentences and grunts"
- heavy reliance on acronyms and grammatical shortcuts
- the act of sentance structure requires analytical thought; PowerPoint works against this
- requires consumers have same cognitive context / shortcuts as authors
- hard to inline graphics, proper mathematical/engineering notation, domain specific notation
- close reading revealed a lack of analysis
- overuse of vaguely qualitative words
- indirect nouns such as "flight condition" vs. "Columbia"
- vague references such as "it" which actually referred to "loss of vehicle and crew"
- inconsistent use of terminology, formatting and style
QUOTE: "The appropriate title for this slide would have been 'Review of Test Data Indicates Irrelevance of Two Models'. That's not disingenuous; that would have meant something in a safety culture."
- PowerPoint forwards an attitude and a cognitive style
QUOTE: "Use the AutoContent wizard to decide what you want to say." -- PowerPoint marketing brochure
- foreshortens evidence and thought
- low resolution
- single path heirarchical presentation of information
- broken narrative structure with minimal fragments
- rapidly spaced thin information rather than focused spatial analysis
- preoccupation with format not content which leads to marketing-like "pitch" effect
- only 1982-era Pravda had thinner information presentation than PowerPoint templates & textbooks
- don't fit the presentation to the software!
Tips for Delivering Presentations
- For before you even get into the meeting / creating the presentation ..:
- Serious presentations stand or fall based on the quality of the content
- Design cannot rescue failed content
- Practise, Practise, Practise your presentation
- Presentation delivery tips:
- Show up early
- Avoid meaningless filler and uptalk
- Start with the 200 word summary (what's the problem? who cares? what's to be done?)
- Use Particular-General-Particular (PGP) structure for explaining information
- Give everyone at least one piece of paper
- Tailor to your audience (copy the WSJ, second most selling newspaper, highest resolution)
- Find good models and follow them (don't get it original, get it right)
- Use humour for quick reinforcement, not as a set piece
- End early
And then he did, by about 2 minutes.